Wizard
Base Class: Wizard

These mages use the shadows of the night to assist them in combat or espionage.

Dark Aura

As a bonus action on your turn, you can create an aura of shadow centered on a point within 20 ft. of you. Any area within a 10 ft. radius of you becomes dark light, and any area within a 20 ft. radius of you becomes dim light. This aura lasts for 2 minutes, or when you end it with a bonus action. You gain a +1 bonus to AC while in this aura. You can use this feature a number of times equal to your intelligence modifier({{modifier:int}}).

Darkvision

You gain Darkvision. Additionally, you instead see dark and dim light as bright light.

Shadow Step

At 6th level, as a bonus action on your turn, you can step through the shadows. If your Dark Aura is active, you can teleport as a bonus action to any spot within your dark aura you can see. You can use this feature a number of times equal to your intelligence modifier({{modifier:int}}).

Strings of Shadow

As an action at 10th level, you can target one creature inside of your dark aura. They must make a Dexterity saving throw or be restrained, as tendrils of shadows erupt from the earth and restrain the creature. They may make a Strength saving throw every consecutive round to end the effect. This effect wears off after 4 rounds. You can use this feature a number of times equal to your intelligence modifier({{modifier:int}}).

Improved Dark Aura

At 14th Level, your Dark Aura gains the following benefits:
-You gain a +2 bonus to your AC instead of +1 while the aura is active
-The range of both the dark and dim light increases by 10 ft.
-You can grant your allies Darkvision while they are inside your aura
-Your spells deal an extra 1d8 Necrotic damage if they target something within your aura

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