Base Class: Bard
These bards are the ultimate story tellers and bar room performers. They travel the world collecting stories like other people want money. They are captivating and enthralling story tellers and gain the benefit of illusions other bards do not understand. They weave these spell effects into their performances and become known far and wide.
Bonus Proficiencies
When you join become a Tavern Performer at 3rd level, you gain proficiency with three charisma based skills. If you already have all of them, you may instead take skills of your choice.
Tavern Brawler
- You are proficient with improvised weapons.
- Your unarmed strike uses a d4 for damage.
- When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.
Story Weaver
At 6th level, you learn two spells of your choice from any class, but they must be illusions. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don’t count against the number of bard spells you know. Additionally, you gain access to all illusions, regardless of class, as bard spells.
Enthralling Voice
At 6th level, your performance has become captivating. When you perform, for as long as you perform (requiring concentration) you get the effect of the enthrall spell for free. You must continue to concentrate on the performance. The enthrall spell effect ends immediately once the creatures can no longer hear your voice or you stop concentrating on the effect. Additional creatures who enter the area of effect may be designated and become affected. The save DC for the effect is the higher of your performance skill or spell save DC.
You may perform this way a number of times per day equal to your proficiency bonus.
World Renowned
At 14th level, your reputation proceeds you. As a bonus action, you utter your name and remind creatures of who you are. Any creatures which understand the language you have spoken are affected. For 1 minute, whenever any creature tries to attack you for the first time on a turn, the attacker must make a Charisma saving throw against your spell save DC. On a failed save, it can’t attack you on this turn, and it must choose a new target for its attack or the attack is wasted. On a successful save, it can attack you on this turn, but it has disadvantage on any saving throw it makes against your spells on your next turn. You may repeat this ability in another language on your next turn but each counts against your daily limit.
You may use this ability a number of times per day equal to your proficiency bonus.
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Posted Dec 20, 2025Really cool
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Posted Sep 29, 2022I had considered putting the enthralling voice as the level 3 ability and not giving tavern brawler but I think it is too much for level 3. Would appreciate feedback on this idea.