Base Class: Barbarian
Barbarians of the Path of the Open Flame harness explosive magic through their rage, and trying to take one down only adds for fuel to the fire.
Spellcasting
You are able to cast and concentrate on sorcerer spells while raging.
Reckless Casting
Also starting at 3rd level, you can channel your ferocity into your magic, throwing aside technique and safety. When you make your first spell attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on spell attack rolls during this turn, but attack rolls against you have advantage until your next turn.
Fan the Flames
At 6th level, you learn to use your pain to fuel your magic. When you take at least 20 damage in a single turn, you regain one expended 1st-level spell slot.
Molten Bloodflow
Starting at 10th level, your blood boils with destructive power. When you have less than 3/4 of your maximum Hit Points, your weapon and spell attacks deal an extra 1d6 fire damage on a hit. This damage increases to 2d6 when below 1/2 Hit Points, and 3d6 when below 1/4.
Roaring Bonfire
At 14th level, you let no blow go unrefuted. As a reaction to taking damage, you can force the creature that caused the damage to take the same amount of fire damage.
You can do this once, and regain the ability to do so when you finish a short rest.
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