Paladin
Base Class: Paladin

You believe in the destruction of other's beliefs and gain power from it. You follow the following tenants:

Tenants

Belief against prayer: Those who ask higher powers for help are weak, strength should come from within.

Hypocrisy: Those who preach their beliefs should be shown how feeble their beliefs are by manipulating them into braking their moral / religious codes. This is especially true if they are trying to spread their beliefs.

Faultless: Your beliefs are absolute, no one can change your mind about them.

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Moral Defilement. As an action, you can choose one creature within 60 ft. of you that you can see to make a WIS saving throw against your Spell DC. On a failure you change the creature's alignment to one of your choice for 1 hour.

Feeble Decay. As a an action, you exude an aura of decay for 20ft for 1 minute. Any creature that starts its turn in your aura must make a CON saving throw against your Spell DC. On a failure the creature becomes poisoned regardless of immunities.

Sacrilege. As a reaction, you exude an aura of defilement for 120ft for 1 minute. Any radiant damage delt within you aura becomes necrotic damage instead.

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Desecration Spells
Paladin Level Spells

3rd

inflict wounds, disguise self

5th

hold person, ray of enfeeblement

9th

bestow curse, vampiric touch

13th

banishment, blight

17th

dream, raise dead

Materialistic Downfall

By 7th level, you are able to corrupt materials and objects around you, this ability requires currency to use. As an action you may target an object, which may also be worn or carried, within 60ft and impose one of the following effects at the proper cost.

- For the price of the object you may tarnish, damage, or degrade it lowering its value by half. This effect may stack and can only be removed by the spell remove curse. The lowered price does not count towards this ability.

- For 2x the price of the object you may break the item's attunement to a user severing the connection. Doing so covers the item in blood.

- For 10x the price the object is destroyed turning into ash, blood, soil, or some other non valuable material.

The currency you use to pay this ability must be in a physical form and on your person; it crumbles to dust upon use of this ability.

Sickening Power

Starting at 15th level, as part of an attack you channel a sickening power into a ranged attack, spell attack or melee attack you make. If the attack hits it deals an extra 3d6 necrotic damage and casts contagion on the target using your Spell DC. You can do this a number of times equal to your CHA modifier + 1. If the attack hits multiple creature the same effects apply to all creatures.

Purgatory

Starting at the 15th level, when you kill a creature you may use your reaction to capture its soul in your unholy symbol. You may hold up to one soul at a time. As a 1 hour ritual you may send the soul to an afterlife of your choice.

Strings of Death

At 20th level, you can defile even a creature's death:

As a reaction, when there is a corpse within 60ft of you, you may bring it back to life as a puppet under your control. The creature comes back with half its HP and will remain your puppet for 10 minutes and follows your orders before returning to being dead. Once used, a corpse cannot be used again until a day has passed. The puppet creature takes its turn after yours. You can use this ability a number of times equal to your CHA modifier + 1.

You regain all uses of this ability after a long rest.

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