Base Class: Monk
This monk training is one that belongs to a group of monks that can be found on the highest peck in the realm, the reason they live there is unknown but people have found a possible explanation, this is that the pull of gravity is weaker therefor making them lighter making them more nimble. This teaching allows the use of control of the forces of gravity on ones self and others. One must be whole of both body and mind to wild this powerful technique to manipulate the weight of ones ki.
Body of Mass
At 3th level, you gain the ability to reduce or increases your body mass. As an bonus action, you can reduce or increases your body mass.
If you chose to reduce your mass you are half of your normal weight thus you have advantage on DEX saves, can reduce fall damage to zero, and your jump distance is doubled. As a side affect your movement speed is increased by 10 ft
If you increase your mass is doubled thus giving advantage on STR save, disadvantage to anyone trying to grapple you, as a result of your increased mass you cannot be forced moved more then 5 ft a turn. As a side affect your movement speed decreased by 10 ft
Gravity Palm
Starting at 6th level, you have learned to alter your Flurry of Blows, while your weight is decreased each time you make a attack using your Flurry of Blows you may chose to leap to any target within 15 feet and any movement does not provoke any attack of opportunity. While your weight is increased each time you make a attack using your Flurry of Blows you gain an additional marshal art die to to your attack.
Condensed Gravity Field
Beginning at 11th level, you can spend a action to make a field of gravity, this field is a 30 feet (15 Radius) sphere centred on yourself, any number of creatures of your choice in this field must make a STR save against your ki save DC or be knocked prone, or you may have them float in the air. When you make this field you may chose to increase the gravatashal pull or decrease the gravatashal pull. If you decrease the pull objects and creatures that aren’t somehow anchored to the ground in the area fall upward and reach the top of the area when you use this feature. If you increase the pull creatures must make a STR save against your ki save DC or be knocked prone for 1d4 turns.
you cannot use this again until you complete a long rest.
Gravity Crush
At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these increase the targets gravity, which last for 10 min. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 force damage and is knocked prone.
You can have only one creature under the effect of this feature at a time. When you hit a creature with this you may have the effect go off the moment you hit it. If the time runs out the effect goes off as well.
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