Base Class: Cleric
Gods of Time are arguably the most powerful gods of them all, clerics who wish to control their destiny or know more about the past may choose to worship a God of Time.
Domain Spells
1st-level Temporal Domain feature
You gain domain spells at the cleric levels listed in the Temporal Domain Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work.
Temporal Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | longstrider, feather fall |
| 3rd | hold person, blur |
| 5th | haste, slow |
| 7th | dimension door, divination |
| 9th | legend lore, hold monster |
Bonus Proficiencies
1st-level Temporal Domain feature
You gain proficiency with heavy armor. You also gain proficiency with a martial weapon of your choice.
Time Shift
1st-level Temporal Domain feature
You can briefly shift the flow of time. As a reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.
You can use this ability a number of times equal to your proficiency bonus, and you regain any expended uses when you finish a long rest.
Channel Divinity: Slow Attack
2nd-level Temporal Domain feature
You can use your Channel Divinity to slow the time that it takes to make an attack.
As a reaction you present your holy symbol to a creature making a weapon attack, you can slow the time that it takes to make the attack giving it a -5 penalty to hit.
Quickened Body
6th-level Temporal Domain feature
Your very self has become quickened with the flow of time. You gain proficiency in Dexterity saving throws. Additionally when you cast a spell that has a casting time of 1 action, you can change the casting time to 1 bonus action for this casting.
You can use this ability a number of times equal to your proficiency bonus, and you regain any expended uses when you finish a long rest.
Divine Strike
8th-level Temporal Domain feature
You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Temporal Master
17th-level Temporal Domain feature
Starting at 17th level, you gain the following benefits:
You do not age, and you cannot be aged magically.
The foresight and time stop spells are added to the cleric spell list for you and are always prepared and do not count against the number of spells you can prepare each day.
Previous Versions
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9/30/2022 4:45:43 PM
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