Base Class: Druid
Druids of the Circle of Kashanah seek knowledge from the legendary serpentine spirit, Kashanah. They seek to please Kashanah with the sacrifice of creatures in exchange for answers of the present as well as the ability to see slightly into the future.
Visions of Kashanah
Starting at 2nd level, you can enter a prophetic state in which you see the visions of Kashanah. As a bonus action, you can expend a use of your Wild Shape feature to take on a prophetic state, rather than transforming into a beast.
While in this prophetic state, you gain the following benefits:
- When you or another creature you can see within 60 feet of you makes an attack roll, you can use your reaction to cause the roll to have advantage or disadvantage.
- You may use your bonus action to place a serpentine curse on a creature you can see within 60 feet of you. The cursed creature must succeed on a charisma saving throw or subtract 1d4 from its next attack roll, ability check, or saving throw.
The form lasts for 1 minute. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.
Circle Spells
Your connection with Kashanah allows you to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle Spells
| DRUID LEVEL | SPELLS |
|---|---|
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3rd |
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5th |
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7th |
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9th |
Rites of Knowledge
Starting at 6th level, you can evoke a fragment of Kashanah's spirit to fight by your side. Once per long rest, you may summon a Fragment of Kashanah at a point you can see within 60ft of yourself. The game statistics for the summon are shown below. The Serpent will remain summoned for 1 minute or until you lose your concentration (as if you were concentrating on a spell).
If the Serpent brings a creature that is large or smaller to zero hitpoints, you may have it consume the creature. If the Serpent is sated in this way, you may ask one question of Kashanah until your next long rest.
FRAGMENT OF KASHANAH
Huge beast
Armor Class 12 + PB (natural armor)
Hit Points 7 + seven times your druid level (the serpent has a number of hit dice [d12s] equal to your druid level)
Speed 30 ft., swim 30 ft.
Saving Throws Con +1 plus PB, Wis +2 plus PB
Senses darkvision 60 ft., passive Perception 12
Languages—
Challenge—
Proficiency Bonus (PB) equals your bonus
Actions
Bite. Melee Weapon Attack: +5 plus PB to hit, reach 10 ft., one creature. Hit: (2d6 + 5) piercing damage.
Constrict. Melee Weapon Attack: +5 plus PB to hit, reach 5 ft., one creature. Hit: (2d8 + 5) bludgeoning damage. The target is grappled (escape DC equal to spell save DC). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Improved Visions
When you reach 10th level, the visions you see from Kashanah become clearer.
When using the Visions of Kashanah feature, you gain the following benefits:
- When using your reaction, you may cause advantage or disadvantage on saving throws and ability checks as well as attack rolls.
- When using your bonus action to curse an enemy, the subtracted die increases from 1d4 to 1d6.
Kashanah's Blessing
When you reach 14th level, your devotion to Kashanah is rewarded with unfathomable knowledge.
When you first enter the prophetic state using the Visions of Kashanah feature, you may choose a creature you can see within 200 feet of you. You learn about all of its game statistics. You may only use this feature once per long rest.
Previous Versions
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9/22/2022 8:38:20 PM
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1.3
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9/22/2022 11:42:09 PM
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9/22/2022 11:48:28 PM
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1.5
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9/22/2022 11:52:06 PM
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1.6
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9/30/2022 7:53:40 PM
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1.7
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Coming Soon
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