Base Class: Monk
The supposed rival school to the School of the Turtle. Crane techniques emphasize instantaneous lethality, but come at a price whether it be low damage, a high amount of ki, or your own health. Both masters and students of this school alike must manage their ki effectively.
Dodon Ray
At 3rd level, you learn the Dodon Ray. As an action, you make a ki blast attack with a 120 foot x 5 foot line range. You can spend 1 additional ki point to increase its damage by 1d8 at 9th, 13th, and 17th level. Spending 4 additional ki requires charging this for 0.5 a turn. (Costs 1 ki points)
Tri-Beam
At 6th level, you learn the Tri-Beam. Also known as the Kikoho, the Tri-Beam is a powerful, risky attack. As an action, you make an attack against every creature in a 60ft cube with one edge within 5 ft. of you, dealing 10d10 radiant damage on a hit, and you take 8d8 necrotic damage. If using this feature reduces you to 0 hit points, you automatically fail your first death saving throw. (Costs 7 ki points).
Multiform Technique
At 11th level you can use the Multiform Technique. This technique allows the user to split into four clones of themselves for an hour. Once the hour is up, or there is only one clone left, the technique ends. Each clone has 1/3 your maximum hit points, maxmimum Ki Points, and deal -2 damage with all sources, rounded down. (Costs 9 ki points)
Evil Containment Wave
Can only be used on evil alignment, and must succeed on a dc 15 performance check. Upon use of Evil Containment Wave, the user takes 10d10 necrotic damage and 2 points of exhaustion. Upon succession, the creature is trapped unless by outside interference or the wish spell. You must see the target (line of sight).
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