Base Class: Cleric
The gods of archery embody precision, self-reliance, and patience. Some of these deities are also gods of hunting and survival, and value perseverance and self-sufficiency. Others teach that the bow is an extension of one's self, and thus practicing with bows becomes both a physical and spiritual endeavor. Some gods of archery preside over war or sportsmanship, watching over followers who wield the bow for combat, competitions, or the ancient art of hunting.
Domain Spells
You gain certain spells at certain levels, as shown in the Archery Spells table. See the Divine Domain class feature for how Domain spells work.
Archery Spells
Cleric Level | Spells |
1st | Hunter's Mark, Catapult |
3rd | Branding Smite, Magic Weapon |
5th | Flame Arrows, Tiny Hut |
7th | Freedom of Movement, Locate Creature |
9th | Hold Monster, Mislead |
Bonus Proficiencies
At 1st level, you gain proficiency with martial weapons, and you gain proficiency in the Perception skill.
Additionally, you can use a ranged weapon as a spellcasting focus for your Cleric spells.
Archer's Luck
Also at 1st level, you can test your sharpshooting skills.
Once per turn, when you miss with a ranged weapon attack, you can choose to reroll the attack against the same target and must use the new roll.
You can use this feature a number of times equal to your Wisdom modifier (minimum once), and you regain any expended uses when you finish a long rest.
Channel Divinity - Crackshot
Starting at 2nd level, you can use your Channel Divinity to strike your target's most sensitive spot.
When you hit a creature with a ranged weapon attack, you can expend a use of your Channel Divinity to turn the hit into a critical hit.
Steady Eye
At 6th level, your mastery with ranged weapons has given you additional benefits:
- Attacking Prone creatures, or attacking creatures at long range does not impose disadvantage on your ranged weapon attacks.
- An area that is Lightly Obscured does not impose disadvantage on your Wisdom (Perception) checks that rely on sight.
- When you use your Channel Divinity - Crackshot, the target of the attack takes additional damage equal to your Cleric level.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy.
Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, this extra damage increases to 2d8.
Sniper
At 17th level, your mastery with ranged weapons is unparalleled.
You have advantage on all ranged weapon attack rolls you make.
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