Warlock
Base Class: Warlock

you hop from place to place stepping between the gaps in space and time.

Note: I have not had a chance to play test yet

Expanded Spell List

The Interloper lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Interloper Expanded Spells
Spell Level Spells

1st

Longstrider, Feather Fall

2nd

Blur, Rope Trick

3rd

Haste, Blink

4th

Arcane Eye, Resilient Sphere

5th

Passwall, teleportation Circle

Weave Walker

Starting at 1st level, you gain the ability to move through reality and cast Misty step at will.

Once per short (and/or long rest) rest as an action you may take a creature with you on a passed spell save equal to 10+ # of people. On a fail you both take 1d4 force damage and on a 1 for your next turn you gain a point of exhaustion and must make a con saving throw equal to your spell DC; on a fail you must choose between your movement, action or bonus action, the save can be repeated at the end of your turn.

Close Call

Starting at 6th level, You may use your reaction to teleport 10ft in any direction instead of taking damage. resets on short/long rest.

Quick Reflexes

Starting at 10th level you gain expertise on DEX saves

True Teleportation

Starting at 14th level, you gain the ability to cast dimension door 1/long rest without expending a spell slot.

In addition, you may attempt to teleport to a location you have a familiarity with (Negotiable with DM and double check the teleport rules. a history check may also be made to determine familiarity). You must then make a spell save to take multiple creatures with you varying on the target location's familiarity.

Familiar Location: 10+ # of people coming with you. On a fail you  gain a point of exhaustion and your and your passengers take 1d10 force damage.

Unfamiliar Location: 15+ # of people coming with you. On a fail you take a point of exhaustion, you and passengers take 5d10 force damage and are transported to a random location at DM's discretion based on where you were trying to go.

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