Base Class: Rogue
A Fox is all about being a sexy face, blending into the crowd and using the safety of allies against your enemies. You gain proficiency in a CHA Skill, can sneak attack enemies who only have their own allies next to them, help your friends with CHA checks, disappear from sight when other creatures are near you and be able to charm creatures.
Smile & Wave
Starting at 3rd level, gain proficiency in either, persuasion, intimidation, deception, also gain proficiency in performance. Additionally gain expertise in either, persuasion, intimidation, deception or performance if you're already proficient.
Illusion of Safety
Starting at 3rd level, when a creature has their own ally creature within 5ft of it, you can preform a sneak attack on that creature, as long as you do not have disadvantage.
Wingman
Starting at 9th level, when you give a creature the help action on a Persuasion, Deception, Intimidation or Performance check, they can add your CHA modifier to their check. Additionally If you have expertise in the skill you're helping another creature in, they can add your CHA modifier to their check, this can stack with itself.
Improved Cunning Action
Starting at 13th level, after spending a Bonus Action, you can preform one cunning action as a free action within the same turn.
Cunning Action: Blend
Starting at 13th level, when (6 - Your CHA Mod, minimum of 1) of creatures is within 5ft of you, you can make a stealth roll to be hidden in plain sight. Success grants you a condition called "Blending In" while blending in, you cannot be targeted by ranged attacks or spells more than 10ft away from you and you are considered hidden from any creature outside 15ft of you. Moving more than 5ft away from any friendly or neutral creature removes "Blending In."
Looks Can Kill
Starting at 17th level, as a bonus action, you can attempt to charm 1 creature which can see and hear you. You make a Charisma Performance check against the creatures Wisdom Insight check, if you succeed the creature is charmed by you until it is harmed by you, knocked unconscious or if effected by a harmful effect made by you. Unlike other Charmed effects, a creature charmed this way can still hit you with AOE damaging spells if it has NO CHOICE, such as if you centered yourself between your party. You can only use this feature on a creature once per short or long rest.
When a creature is charmed by any means, you can sneak attack them, even if you have disadvantage. When hitting a creature that is charmed, gain extra weapon dice equal to your CHA modifier. When you hit a charmed creature, it's charmed condition is cured, no matter what charmed was used.
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