Base Class: Fighter
Commonly described as wondering blademasters with a zest for life and appreciation for the small things. Blossom blades gain their name from the swords they so gracefully use in combat. Blossom blades often prefer for violence to be a last resort, but they do what they must to help those in need. Its a rare sight to see a blossom blade not be dressed in light, vivid
colours, and even rarer, to see one without a smile. For blossom blades, its important to cherish each day and to comfort those ravaged by the darkness and misery that litters the world.
Vagabond
Beginning at 3rd level, your travels throughout the land have taught you plenty about life. You gain proficiency with one artisans tools or musical instrument of your choice and you gain fluency in one language of your choice. Finally, you can choose to use your Wisdom modifier in place of your Intelligence modifier when making an Intelligence skill check.
Blossom Blade
At 3rd level, you harness the magic of your fighting style into a single weapon of your choice over the course of a 1 hour long ritual. The weapon must be within your reach throughout the ritual, at the conclusion of which a number of small flower insignias equal to your proficiency bonus appear on the weapon. Where these flower insignias appear on your weapon and what kind of flower they appear as is your choice. These flower insignias represent your magical reserves and are used to fuel petal techniques outlined in the petal techniques feature. You will regain all expended flower insignias when you finish a long rest. You can choose to use your Wisdom modifier for your blossom blades attack and damage rolls instead of Strength or Dexterity.
Petal Techniques
Also starting at 3rd level, you adopt a unique fighting style made up of magically enhanced combat techniques. You must first expend a flower insignia before using a petal technique.
Thousand Cuts.
After taking the attack action on your turn, you can use your bonus action to scatter your blossom blade into a flurry of petals against a creature you can see up to 30 feet away. The target takes slashing damage equal your wisdom score plus a number of d6s equal your proficiency bonus and have their movement speed reduced by half until the start of your next turn.
Pillar of Petals.
If you or another creature you can see up to 30 feet away is being targeted by an attack, you can use your reaction to scatter your blossom blade into a pillar of swirling petals around the chosen creature, granting them a bonus to their armour class equal to your Wisdom modifier until the start of your next turn (minimum of +1).
Catch the Breeze.
You can use your bonus action to give yourself a flying speed equal to your movement speed until the end of your next turn as clouds magically appear under your feet, pushing you forward like a petal in the breeze.
Joyous Wind
At 7th level, you can invigorate damaged allies with the renewing spirit of spring. If a creature you can see up to 30 feet away from you would be reduced to 0 hit points, you can use your reaction to expend your use of second wind, giving that creature a number of hit points equal to 1d10 + your fighter level. If the creature you use this feature on is suffering from the exhaustion condition, you also reduce their level of exhaustion by one. Once you use this feature, you must finish a short rest before you can use it again.
Perfected Blossom
At 10th level, you have perfected the petal techniques. You gain the following benefits whenever you use a petal technique:
Thousand Cuts.
After taking the attack action on your turn, you can use your bonus action to scatter your blossom blade into a flurry of petals against a creature you can see up to 30 feet away. The target takes slashing damage equal your wisdom score plus a number of d6s equal your proficiency bonus and have their movement speed reduced by half until the start of your next turn.
Thousand Cuts also adds: Additionally, if you use your action surge this ability deals an additional 6d6 slashing damage.
Pillar of Petals.
If you or another creature you can see up to 30 feet away is being targeted by an attack, you can use your reaction to scatter your blossom blade into a pillar of swirling petals around the chosen creature, granting them a bonus to their armour class equal to your Wisdom modifier until the start of your next turn (minimum of +1).
Pillar of Petals also adds: Spell and weapon attacks made against a creature benefiting from this feature are made at disadvantage. If the creature benefiting from this feature is still hit by a melee attack, the attacker will take damage equal to one roll of your weapons damage dice. This damage is considered slashing.
Catch the Breeze.
You can use your bonus action to give yourself a flying speed equal to your movement speed until the end of your next turn as clouds magically appear under your feet, pushing you forward like a petal in the breeze.
Catch the Breeze also adds: The flying speed you gain from this feature last for 1 minute and you are also under the effects of the disengage action the turn you activate this feature.
Amaranthine Bonds
At 15th level, your persistent optimism gives your allies the will to fight another day. If a creature you can see up to 60 feet away from you would fail a saving throw, you can use your reaction to expend a use of your indomitable, rerolling that creatures saving throw. If you do, they gain a bonus to this new saving throw equal to your Wisdom modifier (minimum of +1). They must accept the new roll.
Perfect Spring
At 18th level, you can cast the plant growth spell as an action centred on yourself. When you do, it creates a flowery haze that affects the air above up to 100 ft. For the next minute. It is heavily obscurity unless blown away by a strong wind. You designate a number of creatures up to your Wisdom modifier, minimum of 1, plus yourself to ignore the movement penalty caused by the spell as well as the obscurity. Whenever you use a petal technique while within the volume, you will not expend a flower insignia. Once you use this feature, you must finish a long rest before you can use it again.
Previous Versions
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