Base Class: Warlock
Your patron is a powerful entity whose nature is to be enchanting or manipulative. They may come from beyond the divine gate, the abyss, or a being that has stripped away their humanity for power. Its motives are usually either trickery, fun or manipulation, and grant similar powers of control to their best servants. The Puppetmaster chose you for a purpose and has granted you gifts, but for what end?
Entities of this type include Lolth, called The Weaver; Takhisis, the Dark Queen; Liches; Sehenine, the Moonweaver; Demon Lords and other powerful beings.
Expanded Spell List
The Puppetmaster lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Puppetmaster Expanded Spells
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2nd |
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3rd |
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5th |
Otherwordly Puppet
1st-level Puppetmaster feature
You can summon the energy of the Shadowfell tethered to your being in the form of a puppet under your command. As an action, you can summon your otherworldly puppet in an unoccupied space of your choice that you can see within 30 feet of you.
The puppet is friendly to you and your companions and obeys your commands. See this creature’s game statistics in the Otherworldly Puppet stat block, which uses your proficiency bonus (PB) in several places. The puppet has identical ability scores, skill proficiencies and saving throws to you. You determine the puppet's appearance. Some puppets take the form of a humanoid figure made of inky tendrils, while others look like beasts wreathed in shadow.
Otherworldly puppet
Small monstrosity
Armor Class 10+PB (natural armor)
Hit Points 5 + five times your warlock level
Speed 30 ft., swim 30ft., fly 30 ft. (hover)
Damage Immunities psychic, necrotic
Condition Immunities charmed, frightened, grappled, prone, restrained
Senses darkvision 60 ft.,
Languages understands the languages you speak
Challenge — Proficiency Bonus (PB) equals your bonus
Actions
Spellcasting. The puppet can cast any cantrip that you are capable of casting, with a casting time of one action.
Bonus Actions
Shadow Swap. If the puppet is within 30ft of you, it may use its bonus action to swap places with you.
In combat, the puppet shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the puppet can take any action of its choice, not just Dodge.
The puppet manifests for 1 hour, until it is reduced to 0 hit points, until you use this feature to summon the spirit again, until you lose your concentration (as if you were concentrating on a spell), or until you die.
This feature is usable once per long or short rest.
At 10th level, this feature no longer requires concentration.
Broken Strings
At 6th level, you learn to magically dwindle an enemy’s resilience against your abilities. When causing a creature to make a saving throw against a spell or ability of yours, you may impose disadvantage on the saving throw.
Once you use this feature, you can’t use it again until you finish a short or long rest, unless an ally within 30ft of you becomes charmed by a hostile creature. Such a situation will restore the single use of this ability.
Puppet Sacrifice
As a reaction, you can command your puppet to dive in the way of an attack targeting you, after you know it hits. The puppet must be within 30ft to do so. Immediately after using this feature, your puppet is dismissed, even if it would still have hit points. You take zero damage from this attack.
If your puppet has not been summoned this reaction fails to work.
Eldritch Command
At 14th level, you gain the ability to connect a creature's mind with the controlling nature of your patron. As an action, you can select a number of creatures up to your proficiency bonus within 60ft. Each target must make a wisdom saving throw against your spell save DC. On a failed save, a creature is incapacitated for a round, as they feel your patron attempt to control them like a marionette. On a successful save, the creature has disadvantage on attack rolls against you until the start of your next turn.
This feature is usable once per long rest.
Previous Versions
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10/2/2022 11:51:21 AM
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