Base Class: Barbarian
The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.
"SPILL BLOOD, MINE AND THEIRS!"
Berserker Fighting Style
Starting at 3rd level, all two-handed melee weapons can be one-handed instead, decreasing the weapon damage down a tier d4/d6/d8/d10/d12. You can also duel-wield any melee weapon but it loses the reach property.
Frenzy
Starting at 3nd level, for the duration of your rage you can make free extra melee weapon attacks, however if you use more than 1 free extra melee weapon attack a round, you gain a point of exhaustion. Recover (Proficiency Modifier) of exhaustion levels every long rest, and half as much on a short rest (Rounded down). You are immune to all effects of exhaustion except death while in a rage.
Mindless Rage
Starting at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage. If you're effected by another condition not listed here while in rage, you may suppress the effects of the condition but you will gain a point of exhaustion.
Retaliation
Starting at 10th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature. You can use this feature as a free reaction, using this as a free reaction more than once per round gives you a point of exhaustion.
Fearful Presence
Starting at 14th level, on your first raging turn, as an Bonus Action you can let out blood-letting roar. All creatures of your choosing within your movement speed make an Wisdom save, on fail they are frightened then move as far away from you. Whenever you kill a creature during combat, you can let out a blood-letting roar as a reaction, all creatures of your choice within half your movement speed make a Wisdom save, on fail they are frightened and move as far away from you, stopping when out of your movement range. Creature's immune to frightened still need to move away on a failed save. DC = 8+ STR Mod + PROF Mod.
Unnatural Stamina
Starting at 14th level, your Exhaustion table extends equal to your Prof mod and the effect of death is push to the end of that table. As a reaction after killing a creature, cure 1 exhaustion point.
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