Monk
Base Class: Monk

Your healing becomes a font of healing aura making you able to channel yourself to heal others around you. 

Bonus Profiency

When you choose this tradition at 3rd level, you gain proficiency in the Medicine skill if you don’t already have it. Your martial arts technique makes you better at fundamentally knowing what can heal and harm allies in nature. You also gain proficiency in Nature

Healing Technique

As a bonus action you learn to control the Ki inside of you and heal others. You can expend your bonus action and a number of Ki points equal to you wisdom modifier to heal an ally. 1d10 per Ki point spent + your wisdom modifier.

Healing Frenzy

Starting at 6th level, you gain the ability to make a flurry of blows strike plus your healing power

Beacon of Healing

Starting at 11th level, you can allow you allies extra help in battle. Once per long rest you can cast the Beacon of Hope spell without needing to concentrate

Punishment of the Living

At 17th level, you always seem to be able to strike undead better. You gain the ability to do an extra monkish damage die when attack the undead. Also when you have beacon of hope up you gain advantage on attacks against people who have the alignment of evil.

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