Base Class: Barbarian
Only Orks can follow the Path of the WAAAGH. They fill a particular big niche in orcish society and culture.
Your DM can lift this restriction to better suit the campaign.
Restriction: Orks Only
Only Orks can follow the Path of the WAAAGH. They fill a particular big niche in orcish society and culture.
Your DM can lift this restriction to better suit the campaign.
Orcish Colour Theory
Orks of your type have been grown up with a special theory about how colours work. In that theory, each colour represents a different kind of effect. Every Ork is more than a hundred percent sure, that these effects are real if you just believe hard enough.
The main effects are the following:
Red makes everything faster, increasing the movement speed of creatures and vehicles.
Green is the best colour, exponentially increasing the value of everything with this colour.
Yellow causes weapons to deal more damage, the more yellow the more damage!
Purple causes things to vanish, giving a bonus to stealthy activities.
Blue is the colour of luck, making it more likely to get the right odds.
White is deadly, causing things with this colour to die quickly.
Black is the colour of death itself, so black things are dead.
You can try to persuade someone to briefly believe in your theory. Attempt a Charisma (Persuasion) check. Whoever you want to persuade has to take Charisma Saving Throw with a DC of your Charisma (Persuasion) check. If the Saving Throw is successful, nothing happens. If the Saving Throw fails, whoever you wanted to persuade believes your colour theory for one minute.
WAAAGH!
When you choose this path at 3rd level, you gain the ability to call out a WAAAGH, a special kind of rage only known by Orks.
While you are raging and fighting an enemy, you can use a action to call out a WAAAGH, lasting until your Rage ends. You can't do so again until the end of the fight. You can use this feature a number of times equal to your proficiency bonus, regaining all uses after a long rest.
When you call out a WAAAGH, move a distance closer to the nearest enemy equal to your walking speed and attack them once, dealing the normal damage if the attack hits. You can use your Reckless Attack feature for this Attack. Until your WAAAGH ends, whenever you use your Reckless Attack and hit with it, double the bonus damage of your rage feature.
REKKLES WAAAGH
Beginning at 6th level, when you use Reckless Attack while under the effect of an active WAAAGH, you also gain temporary hit points equal to your proficiency bonus plus your Constitution modifier (minimum of 1). They vanish if any of them are left at the beginning of your next turn.
RUNNIN WAAAGH
Beginning at 10th level, you can take the Dash action as a bonus action while you are under the effect of an active WAAAGH.
In addition, you score a critical hit if you roll at least a 19. If you score a critical hit by rolling a 19, halve the bonus damage of your Brutal Critical feature.
STOMPIN WAAAGH
Starting at 14th level, when a creature within 5 feet of you hits you with a melee attack while you're under the effect of an active WAAAGH and have temporary hit points from your REKKLES WAAAGH feature, you can choose to use your reaction to lose all the temporary hit points, toughening yourself for the attack. When you do so, you take no damage from the attack.
You have to decide to use this feature before you see how much damage you would take. You can use this feature a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
In addition, you score a critical hit if you roll at least an 18. If you score a critical hit by rolling an 18 or 19, halve the bonus damage of your Brutal Critical feature.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/2/2022 10:17:10 PM
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11
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2
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1.0
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Coming Soon
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