Base Class: Warlock
as a warlock with the Ancient Arthropod Patron, your playstyle revolves around crippling foes with ailments and debuffs, enhancing your mobility and causing mayhem across the field with Area spells or class features
The Hive
at 1st level when you choose this patron, you can choose 1 of 3 different Arthropods species, you can spend an action to cause a swarm of this species to infest an area of 60ft centered around you for 5 minutes, this area is considered difficult terrain for everyone except you. creatures that enter this area or end their turn in it must preform a Constitution DC of 12 or higher, otherwise suffer 1d6 Piercing Damage and an additional effect depending on the Arthropod you chose. this feature can be used twice per short or long rest, can be ended early by using a bonus action, the damage die increases to 2d6 at level 6, 3d6 at level 10, and finally 4d6 at level 14. at 10th level you get to choose a second species of Arthropods from 3 options and when using this feature you can choose which of the two species you want to use.
Centipede
your chosen Arthropod is the Centipede, enemies must preform a Constitution DC of 12 or higher or they become Frightened for 3 minutes
Scorpion
your chosen Arthropod is the Scorpion, your enemies are now Poisoned for 1 minute and take an additional 1d6 piercing damage
Spider
your chosen Arthropod is the Spider, your enemies are now Poisoned for 3 minutes
Wasp
your chosen Arthropod is the Wasp, your enemies must preform a Dexterity DC of 13 or higher, if it fails it becomes Paralyzed for 3 minutes
Extremophile
at level 10, Your patron has blessed you with a gift that shall allow you and your hive to survive extreme weathers, you can now travel in Difficult terrain as if it where normal terrain
Fighting Style
as a Warlock of the Ancient Arthropod, you where tasked with protecting you Hive first and follow your Patron's orders second. at 6th level you learn a fighting Style to keep the Hive safe.
Battle Caster
you add a +2 on your ranged weapon attacks and ranged spells Hit Die
Chitin Armor
while you are unarmored, you gain a +4 to your AC, you can still wield a shield
Defender of the Weak
when a creature attacks a target other than you that is within 5ft of you, you can use a reaction to impose disadvantage on the attack roll, you must be wielding a shield
Eusocial Duelist
When you engage in two-weapon fighting, you can add your Charisma ability modifier to the damage of each attack.
Lord Of The Flies
at 14th level, you can spend a Bonus Action to surround yourself with ravenous flies, doubling your proficiency in Charisma(Intimidation) Checks. whenever you cast a spell that would deal damage, ad 3d8 necrotic damage to it in a 20ft radius, if you kill a creature you gain temporary hitpoints equal to half the damage dealt. this feature lasts until the end of your next turn and cant be used until after a long rest







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