Base Class: Rogue
You are the darkest secret of the church. A sacred order who deals death with divine purpose. A traveling assassin under the guise of a priest, nun or other holy person, your holy weapon waits to spill the blood of those who have earned the order's ire. Your duty is that of divine retribution, not mercy.
Man of the cloth
When you choose this archetype at 3rd level, your time with the church has taught you how to efficiently hide your weapons, armor, and intentions behind the guise of a priest. You are able to wear clothes or robes in order to hide a set of light armor you are wearing. You have advantage on skill checks to conceal weapons or other small objects on your person.
Instruments of the Pious
Starting at 3rd level, you gain the powers of Divine Retribution, allowing you to use your faith to enhance your abilities and slay the enemies of your god.
Divine Retributions. You learn four divine retributions of your choice, which are detailed under “Divine Retributions” below. Many Divine Retribution enhance an attack in some way. You can use only one Divine Retribution per attack.
You gain an additional divine retribution of your choice at 9th, 13th and 17th level. Each time you gain a new divine retribution, you can also replace one divine retribution you know with a different one.
Wrath Dice. You have three Wrath dice, which are d6s. A Wrath die is expended when you use it. You can regain one of your Wrath Dice if you kill a hostile creature with your sneak attack feature.
You gain another Wrath die at 9th level and one more at 13th and 17 level.
Saving Throws. Some of your Divine Retribution require your target to make a saving throw to resist the Divine Retribution’s effects. The saving throw DC is calculated as follows:
Divine Retribution Save DC = 8 + your proficiency bonus + your Wisdom modifier
Divine Retributions
The Divine Retributions are presented in alphabetical order.
Be not Afraid
When you make an attack on a hostile creature with your sneak attack feature, you may expend 1 wrath die and add it to the damage dealt. The target becomes frightened of you until the end of your next turn, as visions of celestial monstrosities flood their mind.
Blessed Respite
Prerequisite: 9th level
When you make an attack on a hostile creature with your sneak attack feature, you may expend 1 wrath die and add it to the damage dealt. You or an ally within 30 feet gain temporary hit points equal to half the damage dealt rounded down.
Blinded by the Light
Prerequisite: 9th level
When you make an attack on a hostile creature with your sneak attack feature, you may expend 1 wrath die and add it to the damage dealt. The target becomes blinded until your the end of your next turn, as their eyes are flooded with divine light.
Divine Shackle
Prerequisite: 13th level
When you make an attack on a hostile creature with your sneak attack feature, you may expend 1 wrath die and add it to the damage dealt. The target becomes paralyzed until the end of your next turn, as chains of divine light bind the target's body in place.
Exile Evil
Prerequisite: 13th level
When you make an attack on a hostile creature with your sneak attack feature, you may expend 1 wrath die and add it to the damage dealt. If this attack reduces the target to 50 hit points or fewer, you banish it. If the target is native to a different plane of existence than the one you're on, the target disappears, returning to it's home place. If the target is native to the plane you're on, the creature vanishes into a harmless demiplane. While there, the target is incapacitated. It remains there until the end of your next turn, at which point the target reappears in the space it left or the nearest unoccupied space if that space is occupied.
Hallowed Rebirth
When you miss an attack on a hostile creature, you may expend 1 wrath die and add it to the attack and damage roll for this attack. If this attack becomes a hit, and you have not used the sneak attack feature this turn, you may use the sneak attack feature on this attack ignoring all other requirements.
Martyr's Embrace
Prerequisite: 13th level
When you would be set to 0, you may expend 1 wrath die and addit to the attack and damage roll for an attack with advantage on a hostile enemy within your attack range. You may use the sneak attack feature on this attack ignoring all other requirements.
Rebuke Heresy
Prerequisite: 9th level
When you make an attack on a hostile creature with your sneak attack feature, you may expend 1 wrath die and add it to the damage dealt. Any magical effect or spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your wisdom modifier. The DC equals 10 + the spell's level. On a successful check, the spell ends.
Repel the Violent
When you make an attack on a hostile creature with your sneak attack feature, you may expend 1 wrath die and add it to the damage dealt. Until the end of your next turn, if the target would make an attack against you or your allies, roll your wrath die and reduce the target's attack by the total.
Stifle Sacrilege
When you make an attack on a hostile creature with your sneak attack feature, you may expend 1 wrath die and add it to the damage dealt. Until the end of your next turn, no sound can be created or heard by the target.
Ceremonial weapon
Starting at 9th level, your attacks with a finesse or ranged weapon count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Sacrament Strike
At 9th level your devotion to your god has sharpened your fangs of vengeance. When you would use your sneak attack feature, the damage type for this attack becomes Radiant. If the target of this attack is an undead creature, this damage increases by 1d6 if the target an undead or fiend. Any creature that takes this damage can’t regain hit points until the start of your next turn.
Devout Body
Starting at 13th level you can feel the holy might of your god flowing through you. You gain resistance to Radiant and Necrotic damage.
Vessel for Divine Wrath
At 17th level you become a Vessel of Divine Wrath.
When a creature would succeed on a saving throw, regardless of how they succeeded their saving throw, you can use your reaction to force that creature to reroll with disadvantage. The first time you do so you suffer no adverse effect. If you use this feature again before you take a long rest, you take a level of exhaustion. Each time you use this feature again before you finish a long rest, you take an additional level of exhaustion.
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