Warlock
Base Class: Warlock

Your patron is a powerful being capable of capturing a person's mind and using them as a puppet.

The Sacrafice

When you cast a spell that requires a sense you do not have, that requirement is replaced with fresh blood, this can be from you or any other being. If it is your blood you suffer one damage when you cast a spell this way. 

When you take this you gain 2 first level spells and 1 second-level spell from the enchantment spell list

You may cast a spell without using a spell slot using your blood, when you do this you take a number of d4 damage equal to the level of the spell.

Living Poison

You gain immunity to poison

When you hit a creature with a spell attack you may spend hit dice to increase the damage by your hit die. The target must make a con save ( dc 14 ) on a failed save the target becomes incapacitated and is under your patron's command until released. They may repeat the save at the start of each of its turns, after 3 failed saves the target is completely overtaken and their mouth becomes sewn shut and their eyes fall out.

You have the ability to remove poison from those around you, you may spend a hit die to remove a poison from a creature healing them for a number equal to your hit die.

Blood Manipulation

Using fresh blood you can create any simple weapon, you gain proficiency with the weapon.

Using fresh blood you can create a strong armor for you or an ally, the wearer gains a base AC of 18 ( Any effect that adds to this still applies)

Using fresh blood you can create a shield that protects allies, the user gains a +2 AC.

If you're using your own blood you take 1d8 damage, you may use this feature a number of times equal to your warlock level.

Hive Connections

As a bonus action on your turn, you may command a creature within 60ft of you who is connected to the hive to take an action.

You can hear and see everything that other creatures in the hive hear and see.

As an action on your turn, you can summon all creatures connected to the hive, within a 200 ft radius of you to your location. they will fight any creature who targets you and are passive towards your allies.

You share all knowledge with the hive.

Transmute Blood

When you make an attack roll against a creature you can use your reaction to change the composure of the blood, the target makes a Constitution saving throw (dc 16) on a failed save the target takes 12 d12 damage and half as much on a successful save. You may use this feature once per long rest.

You can turn blood into another object, and make an arcana check (dc 15) on a successful check the blood changes into the desired item.

You can also make a creature's blood boil, when you touch a creature you may have their blood boil, they take 4d12 damage and are paralyzed for 1 hour. you may use this feature a number of times equal to your proficiency bonus.

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