Base Class: Cleric
As the earth began to form, from her womb life was created. Her blood is the water that runs through our streams, her fingers like great trees reaching towards the sky. The earth and it's inhabitants are her children and every so often she graces us with a mere fraction of the love she has for her offspring.- Aerya Valida, The First Matriarch of the Birth Mother
Domain Spells
Mother's Domain Spells
|
Cleric Level |
SPELLS |
|---|---|
|
1 |
shield of faith, sanctuary |
|
3 |
warding bond, enhance ability |
|
5 |
beacon of hope, slow |
|
7 |
guardian of faith, banishment |
|
9 |
wall of force, awaken |
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Mother's Blessing
When you choose this domain at 1st level, The Birth Mother blesses you with the gift of vitality, allowing you to stay alive longer to protect your allies. Your hit point maximum increases by 1 plus your CON modifier. It increases in this way for every other cleric level that you gain.
Channel Divinity: Mother's Sacrifice
Starting at 2nd level, you can use your Channel Divinity to bond with your allies in order to protect them using the power of The Birth Mother
As an action, you may present your holy symbol. A beam of white, radiant light engulfs you from above causing you to take damage equal to double your current cleric level. You are then granted a pool of hit points equal to double the damage that you took. As a bonus action, you may chose any ally within 30ft and heal them using this pool of hit points. You may continue doing this as a bonus action until all of the hit points have been used.
Mother's Fury
Beginning at 6th level, seeing your allies harmed in battle fills you with fury. When an ally within 60ft of you takes damage greater than your double your cleric level, you may spend you reaction to either attack or cast a cantrip of 1st level spell (at lowest level). You may use this ability a number of times equal to 1 plus you CON modifier, resetting after a long rest.
If you chose to make an attack against the creature the damage, regardless of your weapons attributes, is classified as radiant damage.
If you chose to cast a spell, the spell must require an attack roll. Regardless of the spell's description, whatever damage is done is classified as radiant damage.
Mother's Love
At 8th level, you are gifted the ability to share the love of The Birth Mother with everyone around you, allowing your spells to target more people than normally possible. When casting a spell that targets another creature (ally or enemy) you may sacrifice hit points equal to double your cleric level to increase the number of targets by 1.
Mother's Heart
Starting at 17th level you are granted the title of Matriarch, one that is reserved only for the most powerful clerics of The Birth Mother and are gifted with the ability to bring your allies back from the dead with more ease than most. You are also able to heal your allies for a greater amount thanks to the blessing of The Birth Mother.
When casting the spells revivify, resurrection, or true resurrection you only need a diamond worth 1/2 of the required amount (150, 500, and 12500 respectively) in order to cast the spell. However, when casting the spell in this manner, you must sacrifice hit points equal to triple your cleric level in order to do so as radiant light surrounds you and the target you are trying to bring back to life.
When casting a spell that heals an ally for any number of hit points, you may add a number of hit points equal to 5 plus your WIS modifier to the total number of hit points regained. This does not apply to any healing done by your Channel Divinity: Mother's Sacrifice.
Comments