Barbarian
Base Class: Barbarian

Those that follow the path of bloodshed indulge in their primal urge to kill. Nothing gets their blood pumping more than spilling it, taking every chance they encounter to enter a battlefield or create an entirely new one. First impressions of these individuals may be met with disdain but rest assured these warriors stick to codes of honor founded in the war-tribes they hail from and respect the lives of the innocent. As one of these warriors, you'll navigate the world one war at a time, stopping at nothing to decimate your foes until your blades are stained red.

Savage Rend

From your rigorous training since you were a novice, you know where to strike to make your opponent bleed or otherwise lose vital fluids. 

When you choose this path at 3rd level, once per turn you can force an enemy you hit with a melee weapon attack to make a CON save (DC = 8 + proficiency bonus + strength modifier). On a failed save, the target takes a number of d4s of bludgeoning, piercing or slashing damage equal to your profiency bonus at the start of their next turn. On a succesful save, the target takes half of the bleed damage.

You can use this feature a number of times equal to your proficiency bonus and regain all expended uses after a long rest. 

Bloodlust

Your combat prowess isn't only fueled by rage but also from the joy of bringing pain to your enemies.

Also when you choose this path, you can expend a use of your rage feature to instead enter a Bloodlust. A bloodlust functions as a regular rage does but with a few additional effects.

- You have disadvantage on Wisdom and Intelligence saving throws

- Your bonus damage from raging is doubled on all weapon and unarmed attacks you make

- You have disadvantage on hearing-based perception checks and have advantage on smell-based perception checks

Loose Ends

You're no stranger to cowards fleeing during a battle and are proficient in tracking the wounded.

Finally at 3rd level, you have advantage on Wisdom checks made to track creatures that were on less than half of their maximum hitpoints at the time of leaving tracks and/or leads.

Warmonger

Your lust for battle and superior strength makes it easier to goad creatures into enacting violence.

At 6th level, you can cause one Charisma check made to taunt, persuade or trick another creature into doing a violent action to have a bonus equal to your strength modifier.

You gain two uses of this feature which replenish after a long rest.

Rallying Shout

As a skilled warrior you have also learned how lead your fellow men into a fight.

At 10th level as a bonus action, you can give any number of creatures 10 temporary hitpoints and advantage on their next weapon attack roll provided they are within 20 ft of you and can hear you.

Once you use this feature you must take a long rest before you can use it again.

Maestro of Mutilation

Weilding a weapon is an artform to you and you are but one of its few experts.

At 14th level you gain the following benefits

- The bleed damage from Savage Rend  ignores resistance.

- Once per turn when you roll damage for a melee weapon attack you can roll an additional damage dice when determining the total.

- You cannot be non-magically disarmed of your weapons or shield.

Path Of Bloodshed Image

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