Base Class: Paladin
The people are stronger together, and as such you have decided to become a guide for them against the tyrannical rulers of the world. You do not view yourself as a leader, more as an advisor for the free people. They are your purpose, and you are the help they require to unite against the cruel and the wealthy.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Stronger Together. As a bonus action, you can imbue one ally within 30 feet with overwhelming might, using your Channel Divinity. For the next minute, your ally can add your Charisma modifier to attack and damage rolls. This can only effect one ally at a time.
You can end this effect on your turn as part of any other action. If you fall unconscious, this effect ends.
Down With Big Brother. As an action, you attempt to mark a creature within 30 feet with a glowing red symbol. The creature must make a CHA save against your spell save DC. On a failed save, the creature has disadvantage on any attacks made during its turn after the first attack is made for 1 minute. On a success, nothing happens. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
The symbol can be removed early with spells such as dispel magic, remove cure, lesser restoration, and greater restoration.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the People Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Additional Fighting Style
Starting at 3rd level, in addition to your original fighting style, you may also use the Two-Weapon Fighting Style.
Crimson Smite
When you reach 3rd level, you may choose whether your smite damage does radiant or psychic damage.
Aura of Camaraderie
Starting at 7th level, you and friendly creatures within 5 feet of you gain the benefits of Pack Tactics, having advantage on attack rolls as long as an allied creature is within 5 feet while you are conscious.
At 18th level, the range of this aura increases to 15 feet.
The Means of Production
Beginning at 15th level, you know how to use your tools best. Whenever you deal damage with a sickle or light hammer, the damage is increased from 1d4 to 1d10.
The Working Man
At 20th level, as an action, you can emanate an aura of strength. For 1 minute, crimson energy exudes from you in a 30 foot radius.
Whenever a friendly creature starts its turn in the crimson energy, the creature is treated as if under the haste spell.
In addition, for the duration, your damage rolls for weapon attacks are doubled against enemy creatures. This ability does not effect spell damage or abilities such as smite or sneak attack.
Once you use this feature, you can’t use it again until you finish a long rest.
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