Paladin
Base Class: Paladin

The Oath of Godhood is a dangerous and treacherous road, binding the one who is under such an oath to a path of violence, power and destruction, paladins under The Oath of Godhood are those who are aiming to become divine beings of godly power, sometimes called Kami Knights, those who swear this oath will stop at nothing to become more powerful and reach their goal of godhood.

While at first their goal may seem selfish, the reasons of why one would take on this oath are many, but the amount of people who are actually capable of going under it are very few.

Tenets of Godhood

The tenets of godhood are those of power and superiority, but the gods are many, and so are their goals and ideals, but there are things that abide many of them

Power. If there is an opportunity to become more powerful, seize it, no matter the cost.

Carve The Path. You are to become someone who people will follow, and to create paths for those around you.

Judgment. You must make the decisions necessary, no matter how difficult or harsh.

Knowledge to ascendancy. You must learn of the ways to ascend beyond those around you, and find the knowledge necessary at any moment possible to grant you a better understanding of the world around you.

 

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Godhood Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Godhood Spells

Paladin Level Spells
3rd Command, Bless, Bane
5th Hold Person, Moonbeam, Spiritual Weapon
9th Bestow Curse, Remove Curse, Fear
13th Dominate Beast, Freedom of Movement, Banishment
17th Antilife Shell, Dominate Person, Awaken

Additionally, you gain one extra spell slot per spell level.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Godly Presence. You can use your channel divinity to unleash your will and power in the form of a wave of energy. As an action, every creature of your choice that you can see within 60 feet of you must make a wisdom saving throw and a constitution saving throw, upon failing the wisdom save, they become frightened and gain 1 level of exhaustion for 1 minute, upon failing the constitution saving throw they become paralyzed for 1 minute, a creature can repeat the saving throws at the end of their turn, removing the effects on a successful throw. while there is a creature within 60 feet that is under one of those effects, you gain +2 to your attack and damage rolls.

Turn The Nonbelievers. You can use your channel divinity to utter an ancient forgotten scripture of holy power, establishing your dominance among your enemies. as an action, you force a number of creatures up to your charisma modifier to make a strength saving throw, giving you advantage on all attacks against them on a failed throw until they die or fall unconscious. 

Aura of Omnipresence

Starting at 7th level, you constantly exude a 20 ft aura, one where you are all-knowing to everything occurring within it. you have truesight up to 20 feet, and when a creature or item enters your aura, you instantly become aware of all its stats, immunities and resistances, hit points and armor class, along with 2 of its actions. you can teleport to an unoccupied space within the aura on your turn using a bonus action, or on someone else's turn by using a reaction. additionally, you gain a +2 to all attacks made within the aura.

At 18th level, the range of this aura increases to 30 feet.

Godly Smite

At 15th level, you can smite down your opponents with the wrath of a god, becoming more ferocious and powerful than ever. when you use smite on a creature that you've hit at least once in the last minute, the smite does 2 additional damage dice, and also effects any creatures within 5 feet of your target. additionally, when dropping a creature to 0 hit points or less with smite, you regain hit points equal to your paladin level.

Kami Form

At 20th level, you gain the power to reach true godhood, and become divine, becoming the avatar of yourself, the Kami.

  • Your melee reach becomes 30 feet
  • You can hit up to 4 creatures in with one melee attack if they are within 15 feet of each other
  • You can use divine smite without expending a spell slot
  •  You gain access to the full cleric spell list and spells from it up to 9th level

Once you use this feature, you can’t use it again until you finish a long rest.

Author Note

This subclass was created as a part of a project made for a specific campaign and setting, which is the main reason of it's extreme... lack of balance.

Previous Versions

Name Date Modified Views Adds Version Actions
10/28/2022 7:57:42 PM
33
15
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes