Warlock
Base Class: Warlock

Infinituum - the concept of fusion of time, space, fate, reality, everything and nothing. Warlocks of it are capable of doing unimaginable, and their thinking is an unsolvable puzzle.

Nothing understands Infinituum, but Warlocks of it don't care about understanding of Infinituum, even if they have the best mind to comprehend that. 

If you are talking to one of the Warlocks of Infinituum, you can't even realise if that person is the original and truest version of it or is it an one of many iterations of that person.

(From Author: This subclass was inspired by materials by other people on DMSGuild such as: "Warlock Patron: The Boundless Self" by Quinn The GM, "Bound to the Unknown" by Michael Thomét, "Warlock Patron - The True Self" by Noa Haynes. I give them credit for most of this subclass' features and abilities.)

Expanded Spell List

Instead of giving to your disposition new specific spells, Infinituum patron gives you option to choose any 2 spell per spell level from 1st to 5th to add to your spell list.

Laterality

Starting at 1st level, you start thinking impossibly and unlogicaly.

When you make an skill check, you can replace the skill of this check entirely. 

You can use this feature number of times equal to your Charisma modifier per long rest.

Unsolid Reality

Starting at 6th level, you become manipulator of reality around - and it just lets you.

You get access to the abilities below:

  • Reality Bend - As an reaction to taking damage, you can negate half of it (rounded up) and deal negated part of this damage to another creature of you choice in range of 10ft.
  • Unstoppable Force - As an action your body becomes free from motion limits like difficult terrain, reduced speed or even direction and obstacles until end of your current turn. If you end up inside of an object or terrain, you take unresistable 20d6 force damage and appear in closest free space. If you end your turn not on solid ground, you will fall.

You can use these abilities linked number of times equal to your proficiency modifier per short or long rest.

Nothing Else

Starting at 10th level, you have advantage against any attempts of changing or reading your thoughts and mind.

Replacement of Yourself

Starting at 14th level, you can replace yourself.. with yourself.

As an action you can summon an exact copy of yourself in range of 5ft of you. Copy has number of hitpoints equal to each hit dies which maximum amount is less than your hitpoints at that moment plus 1 extra hit die. Excluding this, this is an exact copy, with your used spellslots, abilities and items, but not temporary effects like magic or temporary hit points. You then play as that copy for the rest of the entire game, and you older self starts to not exist.

You can use this ability once per long rest.

Additionally, when you die you can call a copy of yourself to take you place. After 24 hours from calling an exact copy of you from last long rest is summoned in range of 5ft of your corpse (or in the same range from your place of death, if your corpse is not in original state or is nowhere to be found). You must make an Wisdom saving throw against your spellcasting DC to transfer your memories before your death to your copy. If you fail, copy has his own memory seperate from yours. You take control of copy as if that were your character and gain 3 levels of exhaustion.

If you are returned to life in 24 hours from using this part of a feature, copy doesn't show up and you just play revived yourself.

If you die in natural way, from old age or disease you cannot use this ability. 

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