Base Class: Rogue
Two possible story origins
- Some rogues choose to focus their training on ways to blend magical talent with their rogue talents. Over time, this training gave way to a group of rogues that learned how to create and use a personal extradimensional space to support their talents. At first, this space was used to stash useful and important items from prying eyes and wandering hands. As these rogues developed greater and more fine-tuned ability to manipulate this space, a new form of attack took shape. Because of the peculiar and distinctive nature of this attack, these rogues came to be known as Void blades.
- Rogues focus on becoming unseen and unheard. To truly become unseen, one must meditate and systematically erase oneself from the moment. For those with some magical ability, that process can open a door where they touch on something between the worlds, “The Void.”Those who successfully feel The Void without losing themselves come back something extra, something other, an unbreaking connection to It. by harnessing that connection and expanding the limits of that connection, they can develop some unique abilities otherwise unseen in this realm. These Rogues are known as Void Blades.
Void Techniques At the 3rd level, you learn the Void stash ritual, the Void recall cantrip, and the Void blade ability. You also learn one augmentation of your choice. You learn additional augmentations when you reach 4th, 6th, 10th, 14th, 18th and 20th levels in this class. Use your Charisma as your spellcasting ability.
Void Recall
conjuration cantrip
Casting Time: 1 bonus action
Range: self
Components: S
Duration: Instantaneous
Select one object stored within your personal extra dimensional storage space. This object is summoned to your hand. If you have no hands free, this cantrip fails. The object is removed from your extra dimensional storage space once it appears in your hand.
Void Stash
This ritual can be used by any Void Blade Rogue to store a held object in their personal extradimensional space. The ritual takes 1 minute to perform, and the object must remain held for the entire duration or the ritual fails. Your extradimensional space can hold any number of objects, but its maximum capacity is equal to 6 lbs per character level. If you attempt to perform this ritual with an object that would cause you to exceed this weight limit, the ritual fails. Once the ritual succeeds, the object is stored safely within your extradimensional space. If you are attuned to the object, you remain attuned to it even if it is stored in your extradimensional space.
Void Blade
As an action, you can make a melee spell attack against any target within 30’. Select an object from within your personal extradimensional space to use as the weapon for this attack. The base damage of that weapon is changed to force damage. If the weapon has any magical properties, they are unchanged. If you hit your target with this attack, the target is subject to any magical enhancements on the selected weapon as if the attack was made with it. The weapon is not summoned as part of this attack. It remains within the extradimensional space, only the force and effects of the attack are inflicted upon the target. If the selected weapon is a light or finesse weapon, you can make sneak attacks using this ability. Additionally, you can use this ability as a reaction as an opportunity attack.
Manifest Blade
At 9th level, whenever you hit a creature with your Void blade ability, you can choose to manifest a ghostly image of the weapon you used to make the attack with. This manifested blade must appear adjacent to the creature you hit. If your attack hit multiple creatures, you can choose to which of those creatures your manifested blade appears adjacent. The manifested blade lasts for 1 round, has an AC equal to 10 + your proficiency bonus + your Charisma modifier, and has 1 hp. It uses your saves and if your manifested blade is subjected to an effect that allows a Dexterity save for half damage, it instead takes no damage on a successful save. It also benefits from all feats you possess. Your manifested blade counts as an ally for all purposes while it lasts. If an enemy would provoke an opportunity attack from your manifested blade, you can use your reaction to attack that enemy with your Void blade ability. Using this ability does not require any additional action, but it does occupy your concentration while active. If you attempt to use this ability while it is already active, all currently manifested blades vanish before any new manifested blades appear
Minor Magic
At 13th level, you learn 3 cantrips from any list. You use your Charisma as your spellcasting ability for these cantrips.
minor magic
Choose 3 cantrips from any spell list
Void Ambush
At 17th level, your manifest blade ability improves. If your attack hits multiple creatures, you can now manifest a ghostly image of your weapon adjacent to each of them. If any enemy provokes an opportunity attack from a manifested blade, you can use your reaction to attack each enemy adjacent to one of your manifested blades with your Void blade ability. For this attack, roll the attack once and use the result against each target individually. If you have advantage or disadvantage against one or more targets, roll your attack twice. Use the first result against all targets you don’t have advantage/disadvantage against. Use the better result against targets you have advantage against. Use the worse result against targets you have disadvantage against
Void Augmentations
These augmentations are learned by Void Blade Rogues to enhance their abilities. When a Void Blade Rogue gains a level, you can swap out any previously learned augmentation for another of your choice. A Void Blade Rogue learns 1 augmentation at the 3rd level and an additional augmentation at the 4th, 6th, 10th, 14th, 18th, and 20th levels.
Alchemic Injection
You can use a bonus action to infuse the next attack made with your Void blade ability with the effects of an alchemical item. The alchemical item is consumed as usual. The alchemical item must be held or stored in your extradimensional space to use this ability.
Devastating Critical
Whenever you score a critical hit with your Void blade ability, you can roll the damage of the critical hit twice and use either result.
Dimensional Pull
Whenever you use your manifest blade ability, you can choose to make a 5’ radius area centered on a manifested blade cost 10’ of movement per 5’ traveled. This effect persists as long as the manifested blade does. If you can manifest more than one blade, you can use this ability on each blade individually.
Dual Strike
You can use your Void blade ability as a bonus action in the same turn whenever you use it as an action. Additionally, you can store up to 2 objects in your personal extra dimensional storage space with each use of your Void stash ritual. You can summon up to 2 objects with each use of your void recall cantrip.
Envenomed Blade
You can use a bonus action to apply a dose of poison to all attacks made with your Void blade ability. The dose is consumed as normal. Treat each attack with your Void blade ability as a melee weapon attack to determine how long the poison remains active. The dose of poison must either be held or stored in your extradimensional space to use this ability.
Extended Range
Your Void blade ability range is doubled.
Hobbling Strike
Any creature that is hit by one or more attacks from your Void blade ability has its movement speed reduced by 10’ for 1 round.
Master of Elements
You can change the base damage type of attacks made with your Void blade ability to fire, cold, acid, lightning, or thunder. You can make this choice each time you make an attack.
Penetrating Blow
When you use your Void blade ability, you can choose to have it affect all creatures in a line. You roll the attack once and use the result against each creature separately. If your attack has any additional effects, each creature resolves them independently. If you have an advantage or disadvantage against one or more targets, roll your attack twice. Use the first result against all targets you don’t have an advantage/disadvantage against. Use the better result against targets you have the advantage against. Use the worse result against targets you have a disadvantage against. The range of the ability is unchanged.
Practiced Aim
You can use your Dexterity instead of your Charisma when making attack rolls with your Void blade ability.
Precise Strike
You can add your Dexterity modifier to the damage dealt by your Void blade ability.
Void Rift
As a bonus action on your turn, you can teleport to any location where you are currently manifesting a blade with your manifest blade ability. The manifested blade vanishes as you appear.
Void Wave
When you use your Void blade ability, you can choose to have it affect all creatures in a cone. You roll the attack once and use the result against each creature separately. If your attack has any additional effects, each creature resolves them independently. If you have an advantage or disadvantage against one or more targets, roll your attack twice. Use the first result against all targets you don’t have an advantage/disadvantage against. Use the better result against targets you have an advantage against. Use the worse result against targets you have a disadvantage against. The range of the ability is halved. (round down to the nearest 5’)
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