Cleric
Base Class: Cleric

In mortal life, Kelemvor was a skilled fighter with the heart of a paladin. It was he who replaced Myrkul as lord of the dead, and in place of a dreadful god of death and fear, he is a fair and impartial Judge of the Dead. His clergy help people understand that death is part of life, and help ease the transition. His clerics, the Doomguides, tend to the people of Faerûn, many of whom are terrified of and misunderstand the transition to the Fugue Plane. An even worse fear is that wicked necromancers or clerics who still worship the vile god Myrkul will unearth their graves and raise them as unholy undead.

Most of the doomguides of Kelemvor serve the Judge of the Dead through tending to the needs of the various people of Faerûn. But there is a militant wing of the church dedicated to halting the spread of necromancy, and cleansing of the taint of unlife through any and all lawful means. As both compassionate caregivers and implacable foes of undeath and necromancy, Doomguides serve the order and natural cycle of life and death.

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Guide the Dead

In their role as guides of the souls of death to the Fugue plane, clerics of Kelemvor gain advantage when turning the undead.

Channel Divinity: Kelemvor's Blessing

You grant resistance to necrotic damage damage to a friendly creature within sight, and its hit point maximum can't be reduced.  This effect lasts for 1 hour.

Channel Divinity: Kelemvor's Grace

You and allies within 20' are granted resistance to necrotic damage, and hit point maximums can't be reduced for you and those protected.  This effect lasts for 1 hour.

Shield Against Undeath

You are resistant to necrotic damage, your hit point maximums can't be reduced, and you have advantage against necromancy spells.

Ward of the Crystal Spire

Once per day, you and allies within 20' are granted immunity to necrotic damage, hit point maximums can't be reduced for you and those protected, and all gain advantage against necromancy magics.  This effect lasts for 10 minutes.

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