Warlock
Base Class: Warlock

You have stumbled upon the remains of once supreme beings, now brought low by time.  While forgotten, they still hold great power and can offer it in return for keeping their memory alive.  Those that follow the Forgotten are rarely unchanged by their service.

Expanded Spell List

The Forgotten let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Forgotten Expanded Spells
Spell Level Spells

1st

identify, command

2nd

warding bond, moonbeam

3rd

glyph of warding, clairvoyance

4th

polymorph, vitriolic sphere

5th

arcane hand, modify memory

Relic of the Fallen

Starting at 1st level, your link to those who have been forgotten allows your own memories to give you power.  For each death you witness, you gain a charge (maximum 10 at any one time).  You can use charges to imbue a successful attack with energy, dealing an additional 1d6 force damage per charge.  Alternatively, as an action, you can channel the power of the death to heal yourself or an ally within 5ft for 1d6 per charge. A maximum of 2 charges may be used per turn.

Guardian of the Past

At 6th level, you have learned enough of the secrets of the forgotten to use new strategies in battle.  You gain resistance to psychic damage and proficiency in the History skill.  Additionally, while in combat, you may roll a d6 at the start of each round.  On a 6, your next attack or ability check that round is rolled with advantage.

Tears of the Faded

Starting at 10th level, you gain the ability to manipulate those who hurt you.  After a long rest, you can choose a status effect from frightened, blinded or charmed.  When an enemy hits you with an attack, you can use your reaction to force them to make a Charisma saving throw against your spell save DC.  If they fail, they are afflicted by the chosen effect.  The effect ends when they take damage, or use their action and succeed on the same check again.

Last Rites

At 14th level, you have learned enough of the secrets of the Forgotten to fight death.  If you are reduced to zero hitpoints, you can force any enemies who can see you to make a Wisdom saving throw.  On a failure, they take 3d8 radiant damage, and give you a successful death save for each failure.  On a success, they take half as much damage.  This ability resets on a long rest.

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