Sorcerer
Base Class: Sorcerer

You come from a long line of casters whose magic has been sealed away within a deck of cards. Your cursed magic cannot grant you the ability to cast, but can activate different spells by placing the cards onto a sigil that appears on the back of your hand or onto the magic item Duel Disk Mk II

Destiny Sigil

Starting at 1st level, you gain spell cards and the ability to use their magical properties. The deck you have in itself all have blank faces, but when you choose to use a spell, the card face will change in color and imagery to reflect the spell being used. To activate the spell you must place the card onto the sigil on the back of your hand or onto the magic item "Duel Disk Mk II", as the magic granted to you is only contained within the cards.

On top of this, any monster summoned by the Monster Duelist will automatically defend him when he is under attack, if the monster is killed, the remaining damage of the attack is transferred to the Duelist

Trap Zone

At 6th level, you gain a special card granted to you. This trap card allows you the use of the ability Trap Zone. It creates an invisible 10x10 ft. trap anywhere in your line of sight within 30 ft.

If an enemy enters the trap, they must make a DEX save vs. your Spell Save DC. If they fail, they are restrained and take 1D4 psychic damage each turn they are trapped. At the beginning of their turn they can attempt a DC 15 STR save to try and break free of the trap. On a success they suffer no damage and are unaffected by the spell.

The trap fades once it has been triggered. This ability can be used twice per short rest.

Binding

Starting at 14th level, you can bind another's soul to your body. You are able to reflect any damage they deal to you, back at them without receiving any damage yourself. This ability can only be applied to 1 creature per use. The creature must succeed on a DC 15 WIS save, or be under this effect for 1 minute. This ability can be used once per short rest

Heart of the Cards

At 18th level, you gain the ability to pull a card from the Deck of Many Things out of thin air. With the faith you have instilled in your deck, it grants you the ability to apply the effect of each card to anyone you choose, if you can succeed on a DC 25 CHA check.

This ability can only be used once every week.

 

Previous Versions

Name Date Modified Views Adds Version Actions
3/28/2019 1:47:21 PM
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4/1/2019 10:35:02 PM
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Monster Duelist Image

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