Barbarian
Base Class: Barbarian

The primal raw power of your own life essence can be conjured and commanded. Through your willpower or will of the gods you face death and claw back with simplicity. Taking self inflicted damage to harm or heal others.

Gift of Blood

Starting at 3rd level, you gain the ability to harness the potent primal arcane; unlocked by shedding your own life-force and evoking it. 

At the start of your rage, or as a bonus action while raging, you can take 1d6+ Con modifier in force damage to either heal an ally or harm another creature within 30ft of you. This feature requires a target to be hit using your constitution modifier + proficiency as a ranged “attack” for both healing and damage.

At higher levels hit die is increased for this feature (level 6 1d8, level 10 1d10, level 14 1d12).

You can use this ability at the start of your rage and a number of uses equal to your proficiency bonus, regaining uses on a short rest.

Power of Blood

At 6th level, as you draw close to death your Gift of Blood becomes empowered. After reaching a health threshold you reclaim lost blood by primal arcane regeneration. 

When you are below half of your maximum hit point, you heal instead of taking damage when using Gift of Blood. Additionally you can maximize Gift of Blood rolls to heal or harm others up to your proficiency bonus per long rest

 

 

Liberty of Blood

At 10th level, you learn the balance on life and death showering your life essence to all. 

When you are dropped to 0 hit points, by an attack or spell, you can transfer the same amount to an ally as healing within 30ft as a reaction. Additionally, while unconscious at 0 hit points, you can maximize any healing source that brings you back up from unconscious. This feature can be used once per rage. 

Unstopable Blood

At 14th level, your bloods arcane regeneration becomes so volatile, death becomes a passing concept. 

Once per round, when you deal damage to an enemy, you gain hit points back equal to your Constitution modifier.
Additionally, you can reroll one death saving throw after you have seen the roll, but before the outcome has been decided. You can use this feature once per short rest.

 

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