Base Class: Monk
Living in the wilds, these monks learns from nature's prime hunters. The learn they movements, how they hunt, how the percieve the world an how they understant their relationship with nature. These monks use their Ki to comune with the soul of a feline, being able to act like them in certain moments. They tatoo their skin with the patterns of different felines and after years of trainning they are able to see in the dark.
Feline Claw
Your unarmed strikes makes slashing damage. You fingers ressemble the claw of a feline.
You have advantatge on Strenght Checks when you try to Grapple a creature. This does not provides advantatge when you have the grappled condition on yourself.
Feline Claw
Your unarmed strikes deal slashing damage.
Feline Bite
You learn how to bite properly with your feline-like fangs. As an action you can make a bite attack. This bite attack deals 1d8 + you dex modifier. At level 10 it increases to 1d12
Eye of the hunter
You gain Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Hunter Charge
One time on each of your turns as a bonus action you can spend 1 Ki Point to move extra 20ft an make 1d8 extra slashing damage on your first attack. You must move at least 15ft to apply this benefit. At level 10 the damage increase to 1d10 and at level 14 to 1d12
Open Wound
As a bonus action you can spend one Ki point to inflict an open wound dealing damage over time. You can make multiple open wounds to the same creature. Undeads and constructs are inmune to it.
Lethal Bite
As a great hunter, you know easily where are the vital parts of the creatures. As an action you can spend one Ki Point to attempt to bite the vital parts of a creature to deal a big ammount of damage
Previous Versions
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Coming Soon
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