Cleric
Base Class: Cleric

Being one of the most popular pursuits of
humanoids the world over, it should not come as a
surprise that the accumulation of material wealth is
governed by its own deities. Sitting at the confluence
of industry and fertility, gods of wealth are assiduous
in demanding tribute, but pay back their most loyal
followers generously, showering them with gold.

APPRAISAL

When you choose this domain at 1st level, you are blessed with insights into the price of everything. As an action, you can accurately determine the market price of any object, as well as what it would be worth second-hand. Additionally, you can use your Wisdom instead of Charisma for any Charisma check you make to buy, sell, or haggle.

LEVERAGE

Also at 1st level, when you cast a spell that requires material components with a specific cost, you require materials of only half of that value to cast the spell.

CHANNEL DIVINITY: RICHES

Starting at 2nd level, when you reduce a hostile creature to 0 hit points, you can use your Channel Divinity to conjure an explosion of coins around the creature. The total number of gold pieces created is equal to the monster’s XP value divided by 10, rounded down. You can use this Channel Divinity option once, and regain the ability to do so when you finish a long rest.

BRIBE

When you reach 6th level, you can use your divine understanding to determine how to bribe almost any creature. As an action, you can choose a hostile creature you can see to make a Charisma saving throw against your spell save DC. If the creature fails its save, you can bribe it with rare or luxurious goods, or simply a bag of gold, which teleports into the creature’s possession. The bribe costs an amount in gp equal to half the creature’s XP value and, once completed, that creature can’t be hostile towards you or your allies for 24 hours. The effect ends early if the creature takes damage from you or your allies. You can’t bribe any creature with an Intelligence of 3 or lower, or any creature the GM deems inappropriate.

POTENT SPELLCASTING

At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

TYCOON

Starting at 17th level, your deity grants you a holy subsidy on your spellcasting. You don't need to provide material components for any cleric spell, even if it requires costly material components that are used or consumed by the spell. Additionally, you can grant the benefit of your Leverage feature to friendly creatures within 60 feet of you.

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