Base Class: Barbarian
Blade of the Shadows
At 3rd level, While you’re raging, you weave together threads of shadow to create a weapon of solidified gloom in your hand. This magic weapon lasts until your rage ends. It counts as a simple melee weapon with which you are proficient. It deals psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage.
Vision of the Specter
At 3rd level, you have darkvision with a range of 120 feet. You can see in magical darkness.
Umbral Armor
Starting at 6th level, you have resistance to necrotic and psychic damage. While you’re raging, and not wearing heavy armor, at the start of each of your turns while raging you gain temporary hit points equal to your 1d6 plus your barbarian level.
Phantom Rebuke
At 10th level, if a creature hits you with a melee attack while you have temporary hit points, the creature takes psychic damage equal to the temporary hit points.
Cull the Weak
At 14th level, while using reckless attack, you can roll one additional weapon damage die when determining the extra damage for with a melee attack. This damage is psychic damage.
Blade of the Shadows
Starting when you choose this path at 3rd level, you weave together threads of shadow to create a weapon of solidified gloom in your hand. This magic weapon lasts until your rage ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage.
If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand.
Starting at 5th level, the damage increases to 3d8. At 9th-level, the damage increases to 4d8. At 13th-level, the damage increases to 5d8.
Vision of the Specter
At 3rd level, you have darkvision with a range of 120 feet. You can see in magical darkness.
Umbral Armor
Starting at 6th level, you have resistance to necrotic and psychic damage. While you’re raging, and not wearing heavy armor, at the start of each of your turns while raging you gain temporary hit points equal to your 1d6 plus your barbarian level.
Phantom Rebuke
At 10th level, if a creature hits you with a melee attack while you have temporary hit points, the creature takes psychic damage equal to the temporary hit points.
Cull the Weak
Beginning at 14th level, while using reckless attack, you can roll one additional weapon damage die when determining the extra damage for with a melee attack. This damage is psychic damage.
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