Base Class: Paladin
Paladin: Oath of The King
The Oath of The King calls to paladins who seek glory in serving their people and the turning of their enemies to allied. It isn’t enough for these paladins to establish A rule. They must crush the forces that oppose unity and service. Sometimes called The Uncrowned Kings, those who swear this oath gather onto themselves a kingdom and will die before being forsworn. Tenets of The King A paladin who takes this oath has the tenets of the king carved around the crown of their head.
Douse the Flame of Rebellion. Insurrection shall not be tolerated. Rebellions and their leaders should be put down for the good of the kingdom.
Rule of Honor. In your rule and in your life. Your word is your bond.
Strength to protect the Weak. You shall rule only so long as you serve the people.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Guided Strike- You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
Regal Presence- You can use your Channel Divinity to exude a Regal Presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Charisma saving throw.(DC 16) On a failed save, a creature becomes charmed by you for 1 hour. The charmed creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Royalty
Starting at 7th level, you constantly emanate a Regal aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover. If a creature is charmed by you, its rolls Charisma Checks with disadvantage, and that creature takes psychic damage equal to half your paladin level if it starts its turn there.
Scornful Rebuke
Those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated.
Conquering King
You gain the ability to harness extraordinary martial prowess. As an action, you can magically become an avatar of your Kingdom, gaining the following benefits for 1 minute:
You have resistance to all damage.
When you take the Attack action on your turn, you can make one additional attack as part of that action.
Your melee weapon attacks score a critical hit on a roll of 18-20 on the d20.
Once you use this feature, you can’t use it again until you finish a long rest.
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