Base Class: Barbarian
The path of the Whirling Dervish is one of war. These so-called "war barbarians" seek to slay as many foes as they possibly can, often finding themselves employed as mercenaries to enter the fray of great battles, only to return to their tribe later to boast of their high kill counts. As such, the dervish specializes in assaulting as many foes in as short a time as possible.
Small groups of these barbarians have been known to defeat many times their number in enemy combatants. If multiple of these warriors meet, they are sure to enter a fierce competition in counting their kills.
Whirlwind
At 3rd level, when you adopt this path, you may dive into battle like a whirlwind of steel. Whilst you are raging you may use an action to swivel about the battlefield, striking all creatures within a 5-foot-radius. When you move, each time you reach within a 5-foot-radius of a different creature you strike them as well. You may not strike the same creature twice during this action. During whirlwind you do not invoke attacks of opportunity.
Each creature you strike must make a Dexterity saving throw (DC {{8+proficiency+modifier:str}}). A target that is struck takes damage equal to your melee attack on a failed save, or half as much damage on a successful one. If you are two-weapon fighting, you may add your off-handed weapon's damage dice to the damage dealt by your strike. You may use this feature a number of times equal to your proficiency bonus ({{proficiency}}), regaining all charges each long rest.
Cleave Specialization
At 6th level, your ability to cleave through your foes improves as you specialize. You may choose one Cleave Specialization.
Bloodthirst
You become thirsty for blood, each blow making you more resilient. If you deal damage to more than one creature you gain temporary hit points equal to {{proficiency}} for each creature beyond the first you harm. These temporary hit points last for 1 minute (10 rounds). For example, if you deal to 3 additional creatures beyond the first creature you harmed, you gain {{proficiency*3}} temporary hit points. These temporary hit points do not stack when you use this feature again on a new turn.
Deadly Spree
You grow in power whilst slaughtering multiple foes, the adrenaline of each blow making you stronger and more precise. Whilst raging, each time you attack a creature you gain a stacking +1 bonus to your attack and damage rolls (up to a maximum bonus of {{proficiency}}) for the duration of your rage, losing the bonus when your rage ends. You only gain this bonus for each different creature you attack, and do not gain it by attacking the same creature multiple times.
Strikethrough
Keep swinging after you miss, allowing you to redirect your strike to multiple other foes. If you fail to hit a creature with a melee attack, you may use your reaction to strike all creatures within your melee range (excepting the one you failed to hit). Each creature struck must make a Dexterity saving throw (DC {{8+proficiency+modifier:str}}). A target takes damage equal to your melee attack on a failed save, or half as much damage on a successful one. If you are two-weapon fighting, you may add your off-handed weapon's damage dice to the damage dealt.
Flurry of Blows
At 10th level, your melee critical threat range becomes 19-20 and when you score a critical strike with a melee attack via an attack roll, you immediately gain 10 ft of movement and gain an extra melee attack. You must use this extra melee attack to attack a different creature from the one you critically struck.
Warlord
By 14th level you have unlocked a complete mastery of the battlefield, gaining access to all of the features from Cleave Specialization.
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