Base Class: Bard
The Threads of the Ascendant. Whether you stumbled across these or were gifted them by a mystical puppeteer, you have harnessed the ability to weave your magic through these translucent strings. These cords constantly swirl around your hand, like shredded gloves they encompass your fingers. You may use these threads as your spell casting focus instead of using your instruments.
Ethereal Control
When you aquire the abilities of the Marionette you may target a creature, summoning ethereal strings that attach from your hand to the creature.
During your turn you may use a bonus action to spend one bardic inspiration die and force a creature to make a Wisdom saving throw using your spellcasting DC. On a failed save roll a d4, the targeted creature must use its reaction to do one of the following:
1. Use half of it's movement speed to run in a random direction, this does not provoke an attack of opportunity
2. Make a melee attack on a creature within 5 feet of it
3. Fall prone
4. Drop an item that is being held
Eyes of the Seer
Your eyes glaze over into a shifting swirling color of grey and blue.
Once per long rest, you may use an action to gain [Tooltip Not Found] up to 30 feet for one minute. Along with this you can see into the Ethereal plane for up to 120 feet.
Lingering Thread
At 6th level you gain the ability to see through someone's eyes until you finish a long rest. You know the exact location of the targeted creature unless blocked by magic, you also hear any conversation. At 12th level you gain the ability to control the target for a moment.
You also gain proficiency with sleight of hand skill, if you're already proficient with it then you gain expertise in the skill.
Whenever you speak with someone for longer than a minute you may make a sleight of hand check versus the targeted creature's passive perception. Upon a successful check you may connect your magical thread to the creature. Until you finish a long rest you know the exact location of the creature as long as they are on the same plane as you, you may also take a minute to pull your vision to theirs, you see through their eyes and can hear their conversation as long you understand the spoken language.
At 12th level you may force the targeted creature to make a Wisdom saving throw versus your spellcasting DC. If the creature fails you may control the target for one round. Once the action is complete you continue to see through the target.
Puppet Master
At 14th level you learn the spell dominate person if you haven't learned it already. Once per long rest, when you cast the spell using this ability you may expend one bardic inspiration die and give the creature disadvantage. If the targeted creature fails the saving throw by 5 or more the target regards you as it's creator for the duration, any affiliation it may have had toward any diety is removed.
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