Sorcerer
Base Class: Sorcerer

The Alkma, or the Incarnate on other worlds, are sorcerers who trace their power to Alkmena, the Titaness of Magic. During the war of gods and titans, Alkmena was slain and her essence scattered across the multiverse. This Blood of Alkmena, also known as star-dust or residuum, is magical energy in a crystalline form. This substance can be distilled into a potion that when consumed, may kill the consumer. Those that survive live on to become powerful sorcerers.

Expanded Spells

When you choose this origin at 1st level, the magic coursing through your veins gives you a wider mastery of the arcane. When you select what spells you know, you can select spells from the wizard spell list. These spells count as sorcerer spells for you.

Arcane Resilience

Also at 1st level, when you expend a spell slot to cast a spell of 1st level or higher you regain hit points equal to the spell slot level + your Charisma modifier (minimum of 1).

Arcane Infinium

Starting at 6th level, when you expend sorcery points to fuel a metamagic option, roll a d6. On a roll of 6, that metamagic option cost is reduced to 0 until the end of your turn.

Arcane Absorbtion

At 14th level, when you succeed on a saving throw against a spell that targets only you, you can use your reaction to take no damage from the spell, if any, and regain sorcery points equal to the level of the spell. You must finish a long rest before doing this again.

Eldritch Form

Beginning at 18th level, you have advantage on saving throws against spells and other magical effects, and you gain resistance to damage from spells.

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