Base Class: Warlock
You have made a deal with a being that protects the sanctity of life and death called the Collector. It is your job to protect life and to ensure that death is truly permanent. You are tasked to bring down those who threaten the permanency of death like undead and necromancers.
Expanded Spell List
The Collector lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
|---|---|
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1st |
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2nd |
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3rd |
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4th |
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5th |
Soul Points
Starting at 1st level, you get an amount of soul points equal to your level which refresh every short rest. These soul points can be used to do either of the things listed below.
- As an reaction to an ally taking damage, you can pay 1-5 soul points. If you do, roll a number of d6 equal to the amount of soul points payed and that ally regains that much hit points
- As an reaction to an enemy taking damage, you can pay 1-5 soul points. If you do, roll a number of d6 equal to the amount of soul points payed and that enemy takes that much necrotic damage
These dice improve to a d8 at 6th level, a d10 at 11th level and a d12 at 17th level
Soul Catcher
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain an amount of soul points equal to your Charisma modifier
Inevitable Decay
Starting at 6th level, your spells that deal necrotic damage ignore resistance and immunity to necrotic damage. In addition to this you gain resistance to necrotic damage.
Prison of Death
Starting at 10th level, you can cast Soul Cage once per short rest without expending a spell slot. If you cast it that way, you do not need material components to do so. You may also pay 5 soul points to regain use of this ability
Master of Life-force
When you cast a spell from the school of Necromancy, you can lose a number of hit points equal to your proficiency bonus times the spell level instead of expending a spell slot.
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