Base Class: Druid
Druids of the Grove have intimate bonds with the spirits of nature. Bonds so powerful, the druids of this circle become spirits of nature themselves.
Grove Circle Spells
At 2nd Level, You learn the Druidcraft and Thorn Whip cantrips if you don't already know them, and they don't count towards the number of Druid cantrips you know.
Additionally, your link with the spirits of nature grant you access to some spells when you reach certain levels in this class, as shown on the Circle of the Grove Spells table below. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of the Grove Spells
| Druid Level | Spells |
|---|---|
| 2nd | Charm Person, Entangle |
| 3rd | Barkskin, Spike Growth |
| 5th | Plant Growth, Speak With Plants |
| 7th | Grasping Vine, Guardian of Nature |
| 9th | Cloudkill, Wrath of Nature |
Floral Incarnation
At 2nd Level, You can merge with the spirits of nature to become a floral being called, a Floral Incarnation.
As an Action, you can expend one use of your "Wild Shape" feature to transform into a plant-like form. You determine the appearance of this form. While in this form, you gain the following benefits:
- If you so choose, your size grows to become large.
- You are considered as both your original creature type and the plant creature type at once, and you are treated as a tree for the purpose of interacting with spells like Wrath of Nature or Transport via Plant. Additionally, becoming a plant type creature in this way allows you to telepathically communicate with plant life.
- As part of entering this form and at the start of each of your turns for its duration, you gain an amount of temporary Hit Points equal to your Wisdom modifier + your Druid Level.
- As part of entering this form, you can cast the Thorn Whip cantrip. Whenever you cast the Thorn Whip cantrip in this form, you can add your Wisdom modifier to the damage it deals on a hit. Furthermore, on a hit, you can amplify the cantrip by expending a spell slot of any level. Thorn Whip amplified in this way deals an additional 3d6 piercing damage, and you can shove your target up to 10 ft. in any direction, regardless of its size.
Your Floral Incarnation manifests for 1 hour.
One with Nature
At 2nd Level, Your roots take hold, grounding your firmly to the earth.
Creatures that grapple you while you are standing outdoors have a movement speed of 0. If an effect would cause you to be shoved away or knocked prone while you are standing outdoors, you can use a Reaction to not be moved or to remain standing.
Additionally, you gain a burrow speed equal to your movement speed while you are outdoors. You have tremorsense of 30 ft. in range while burrowing. If you make a weapon attack, cast a spell, or end your turn while burrowing, you automatically resurface to the nearest unoccupied space directly above you, and you cannot burrow again until the start of your next turn.
Luscious Garden
At 6th Level, You become more lush than ever before, as nature itself seems to pour out from your very presense.
As a Bonus Action, you cause the ground within 30 ft. of you to become a garden of grass and flowers for 1 minute. This garden contains any non-harmful flowers of your choice in any arrangement of your choice, and will climb up walls and other obsticles when it grows. Although it magically grows and exhibits magical effects, the plant life within the garden is considered to be non-magical.
While present, the garden moves as you move and is considered difficult terrain. Any creature of your choice (including yourself) does not treat the garden as difficult terrain. If the garden is affected by a Plant Growth spell you cast, it remains affected by it even if you move outside of the spell's 100 ft. range. For the purpose of using your burrow speed, the garden's surface as well as the area up to 5 ft. underneath it magically becomes outdoor terrain while indoors.
While you are in your "Floral Incarnation" form, your garden is amplified for its duration. Any creature of your choice (including yourself) gains the following benefits while within your amplified garden:
- The creature treats the garden as half cover.
- The creature can hide within the garden as though within dense foliage.
- As the creature moves within the garden, it does so as though affected by the Freedom of Movement spell.
You can use this feature up to an amount of times per long rest equal to your Proficiency Bonus.
Whimsical Overgrowth
At 10th Level, The flourishing garden that surrounds you can be, by your whim, either soothing or vicous to those who tread upon it.
Your "Luscious Garden", when present, further expands to ground within 60 ft. of you, from 30 ft.
Additionally, when a creature (including yourself) starts its turn within your garden or enters it for the first time on its turn, it is affected by one of the following of your choice:
Soothing Whimsy. It becomes immune to the charmed, frightened, paralyzed, poisoned, or stunned conditions until the start of its next turn, and any effect causing it to suffer from those conditions immediately end.
Furthermore, if a creature benefits from this effect while your garden is amplified by your "Floral Incarnation" form, it gains a +10 ft. bonus to its movement speed and its movements do not provoke Opportunity Attacks, all until the start of its next turn.
Vicious Whimsy. It must make a Strength saving throw against your spell save DC. Upon a failure, a creature becomes restrained until the start of its next turn, or if it uses an Action to free itself.
Furthermore, if a creature is restrained in this way while your garden is amplified by your "Floral Incarnation" form, it is dealt an additional 1d6 piercing damage whenever taking damage.
Radiance of the Grove
At 14th Level, Your floral incarnation blossoms into a being of pure nature and unparalleled beauty.
When you enter your "Floral Incarnation" form, you can expend two uses of your "Wild Shape" feature, instead of one, to amplify the form (no Action required). While the form is amplified in this way, you gain the following additional benefits:
- Your "Luscious Garden", while present, further expands to ground within 120 ft. of you, from 60 ft.
- When a creature of your choice starts its turn within 5 ft. of you, it gains an amount of temporary Hit Points equal to your Wisdom Modifier + your Durid Level. Furthermore, whenever you or a creature is hit by a melee attack while having any amount of temporary Hit Points granted by this form, the attacker takes an amount of magical piercing damage equal to your Wisdom modifier + your Druid Level.
When a creature of your choice starts its turn anywhere within your "Luscious Garden", it gains these temporary Hit Points as though within 5 ft. of you. - When you cast the Thorn Whip cantrip, the range of it is expanded to 60 ft. Furthermore, when you expend a spell slot to amplify a Thorn Whip you hit with, your target is further dealt an additional 3d6 piercing damage on a hit, and is shoved up to 30 ft., instead of 10 ft.
While your "Luscious Garden" is present, you can cast Thorn Whip as though you are in an unoccupied space you can see within your garden.
You can use this feature once per long rest.
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