Rogue
Base Class: Rogue

Searching for old relics is what one does best. Avoiding traps while searching in dungeons comes second nature to a treasure hunter. 

Smell of Treasure

When you choose this archetype at 3rd level, you learn how to sniff out secret locations. You can give yourself advantage on locating traps, secret doors, and hidden storage areas when you do an investigation check for these. You can do this per day equal to your proficiency bonus plus your intelligence modifier. 

Quick Thinking

Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Intelligence modifier.

You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

Dodge the Traps

Starting at 9th level, you can give yourself advantage on the next Dexterity (Acrobatics) or Strength (Athletics) checks you make to dodge traps as many times you have Int Modifier plus your proficiency bonus.

Uncanny Trap Dodge

You can select number of people equal to your Intelligence modifier and your proficiency bonus and give them your uncanny dodge for traps. When they make the save for half damage they get to reduce it to 0 damage.   

Master of Traps

Beginning at 17th level, your mastery of traps make it so that you can try again to not set it off. You may roll with advantage when roll to disarm or dodge a trap even if you failed the first roll. 

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