Cleric
Base Class: Cleric

Gods of earth and stone are often among the eldest of a pantheon, such as Gaia and Grumbar, or gods of towering mountain peaks, such as Skadi or Dunatis. Many gods of death, the underworld, treasure, or greed might also offer this domain to their more benevolent sects. The domain represents the soil, the power of stone, the strength of bedrock, and the whole of a planetary body. From the earth come green and growing things, precious metals and stones, and the materials of fortification.

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency in heavy armor and martial bludgeoning weapons, war picks, and mason’s tools. Your speed is not reduced by wearing heavy armor.

You also gain the Magic Stone cantrip.

Inner Strength

At 1st level, once per turn when you make a melee weapon attack using Strength, you can use Wisdom instead. 

Furthermore, when you cast an abjuration spell of 1st level or higher on one or more willing creatures, you can also give one target of the spell temporary hit points equal to your Wisdom modifier + the level of the spell slot expended. If the spell you cast grants temporary hit points, they stack with the temporary hit points you grant with this feature.

Channel Divinity: Earthen Shield

Starting at 2nd level, you can use your Channel Divinity to protect yourself and nearby allies.

As a bonus action, you strike a weapon you are holding against the ground, and a shield of stone, metal, and gems rises to protect a creature. You or a creature touching the ground within 30 feet of you gains resistance to all damage until the start of your next turn. At the end of that duration, if you prevented any damage with this feature, the earthen shield explodes. Creatures of your choice within 10 feet of the target must roll a Dexterity saving throw. Creatures that fail this saving throw suffer 1d10 + your Wisdom modifier piercing damage.

Earthfast

Beginning at 6th level, while you are conscious, you can’t be moved or knocked prone against your will, except by an effect that teleports you. 

Furthermore, when you hit a creature with an opportunity attack, its walking speed is halved until the start of your next turn.

Divine Strike

Starting at 8th level, your weapon strikes land with the weight of mountains. Once on each of your turns when you hit a creature with a melee weapon attack, you can cause the attack to deal an additional 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.

Might of the Mountains

Beginning at 17th level, your connection to the earth and stone deepens.

  • You gain tremorsense out to a range of 30 feet.
  • While you stand on earth, stone, or wood, you have resistance to bludgeoning, piercing, and slashing damage.

Previous Versions

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