Rogue
Base Class: Rogue

Living and dying by the roll of the dice, Gamblers have learned to manipulate fate in their favor. Rogues of this archetype use tricks and tactics to increase their luck.

Tricks of the Trade

You have proficiency in Deception, Sleight of Hand, and Gaming Sets. Your proficiency bonus is doubled for any ability check you make that uses one of these proficiencies or tools.

Bluff

When you make an attack roll, ability check, or saving throw, you can add your proficiency bonus to the result before learning if you have succeeded or failed. If the bluffed result is a failure, your next attack roll, ability check, or saving throw is made with disadvantage. You can use this feature up to three times per long rest.

Snake Eyes

When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and use the higher number. If the new result is also a 1, it is treated as a critical success.

Unlucky 13

When you roll a 13 on an attack roll, ability check, or saving throw, the next attack roll made against you is made with disadvantage.

Hot Streak

When you or an allied creature roll a 19 or 20 on an attack roll, ability check, or saving throw, their next attack roll, ability check, or saving throw is made with advantage.

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