Base Class: Cleric
”I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times.”
– Bruce Lee
This subclass was created as part of the Subclasseptember 2022 challenge!
Domain Spells
Each domain has a list of spells - its domain spells that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.
If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.
(Aura of Purity isn't SRD, so I can't add it to the homebrew.)
| Cleric Level | Spells |
|---|---|
| 1st | cure wounds, inflict wounds |
| 3rd | aid, spiritual weapon |
| 5th | dispel magic, mass healing word |
| 7th | banishment, aura of purity |
| 9th | hallow, mass cure wounds |
Formidable Fundamentals
When you choose this domain at 1st level, you gain the ability to increase the potency of your spells. When you cast a spell of 1st level or higher, you can make the spell count as one level higher than normal.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), and you regain all expended uses when you finish a long rest.
Channel Divinity: Simplicity
Starting at 2nd level, you can use your Channel Divinity to focus your magic on a select few spells.
You conduct an hour-long ritual that sacrifices certain spells within your mind to reinforce others. At the end of the hour, you prepare your list of cleric spells, but the number of spells that you can prepare is reduced by up to your proficiency bonus. In exchange, you can choose a number of prepared spells, up to the number of sacrificed spells. The first time you cast each of these spells, they count as one level higher than normal.
These effects last until you take a long rest or use this Channel Divinity again.
(I trust the player to keep track of how many spells they've sacrificed; there's no mechanic to do that automatically, as far as I know.)
Effortless Efficiency
At 6th level, your focused practice allows you to recoup the effort of your abilities. After casting a spell of 5th level or lower, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than your proficiency bonus, and none of the slots can be 6th level or higher.
For example, if you’re a 4th-level cleric, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.
Once you use this feature, you cannot use it again until you finish a long rest.
Potent Spellcasting
At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Perfected Practice
At 17th level, you can put all of your focus and practice into a singularly perfect spell. When you expend a spell slot of 1st level or higher to cast a spell, you can make the spell count as having expended a 9th-level spell slot.
Once you use this feature, you cannot use it again until you finish a long rest.
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Posted Oct 16, 2022This subclass is also available on the Homebrewery here: https://homebrewery.naturalcrit.com/share/AZ9GHQTPBqVF