Warlock
Base Class: Warlock

You have made a pact with the patron god of the Succubi, Malcanthet. She has chosen you as her avatar, to become more powerful then her fiendish children, and eventually join her personal harem. 

Expanded Spell List

1st level: Command, Ray of Sickness

2nd level: Crown of Madness, Detect Thoughts

3rd level: Feign Death, Sending

4th level: Locate Creature, Phantasmal Killer

5th level: Dominate Person, Geas

All Eyes on Me

The Lady bestows her unnatural grace upon you, granting you the ability to move in a way that grips at the eye. You can use your bonus action to attract the attention of all creatures of your choosing within 30 feet of you that can see you. Each creature must make a Wisdom saving throw against your warlock spell save DC. If a creature fails, its senses focus on you until the start of your next turn, to the exclusion of everything else. You can't be hidden from an affected creature, and while an affected creature can see you and is within 30 feet of you, all other creatures are invisible to it. Once you use this feature, you can't use it again until you finish a short or long rest.

Kiss and Tell

Starting at 6th level, you can magically kiss a charmed creature or willing creature within touch range. Choose one from a list of effects:

  • This creature falls under the effect of the zone of truth spell until the charm fades or you release the effects
  • This creature gains temporary hp equivalent to your warlock level
  • This creature takes 6d6 necrotic damage and you regain half the damage done in hp

Guardian Escort

Due to your service to Malcanthet, she has assigned you a personal succubus/incubus as a guardian. Starting at 10th level, you can summon a succubus/incubus for minutes equivalent to your warlock level. Once you use this feature, you can't use it again until you finish a short or long rest. 

Fight for Me

At 14th level, you can make an opponent roll a Wisdom save vs your warlock spellcasting dc. If they fail this save, they unwillingly fight as your ally and are under your direction for a number of minutes equivalent to your wisdom modifier. At the end of this time, the target must make another wisdom save, taking 5d10 psychic damage on a fail or half on a save. You can control only one target at a time. Once you use this feature, you can't use it again until you finish a short or long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
4/3/2019 7:21:36 AM
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4/3/2019 8:38:05 AM
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