Barbarian
Base Class: Barbarian

Heavy Gunner Barbarian's use their rage and physical power to make them fearsome combatants with two handed guns in close quarters. They are able to withstand heavy punishment, while dealing even heavier punishment to their enemies. Whether they are a soldier or an adventurer with a taste for big guns, they are one of the most feared warriors in any fight they find themselves in.

 

Heavy Gunman

When you choose this path at 3rd level, you gain proficiency with firearms if you don't already have it. When you use a two handed firearm while raging, you can apply your STR bonus to attack rolls. When you are within melee range you can apply your Rage damage bonus to the attack regardless of whether the attack is ranged or melee. You also don't have disadvantage on ranged attack roles against enemies in melee range. Your reckless attack bonuses also apply to any ranged attack you make while raging and frenzy can be used to make ranged attacks as well. 

Reckless Hands

Beginning at 6th level, when you use Reckless Attack while raging to make a ranged attack, you can force up to two additional creatures within 5' of your target to make a DEX saving throw or take 2d6 piercing damage. This damage increases to 3d6 a 11th level, 4d6 at 15th level and 5d6 at 19th level. You can use this feature a number of times equal to your proficiency bonus per long rest. 

 

Intimidator

You can intimidate whole crowds of people. Everyone of your choosing within a 20' radius of you must make a Wisdom saving throw or follow a one one word command until the start of your next turn. Examples include "Quiet!", "Run!". If you yell a command that the targets find confusing they may act in a random or unexpected way that should be hilarious to everyone involved.

 

Gunman's Aura

Any allies within 15' of you gain advantage on saving throws versus being charmed or frightened.

 

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