Ranger
Base Class: Ranger

A Strider's will is a strong one, it's bow a sharp one. But it's skill against it's enemies is unbeatable. To find one is rare. To kill one near impossible.

Hunter

Starting at 3rd level, when you make an attack against your favored enemy you get to add a 1d4 to the attack roll.
This dice increases to 2d4 at 11th level. 
You also gain a climbing and swimming speed of 20ft.

Tracker

Starting at 3rd level while in your favored terrain when tracking you gain advantage on the roll. In addition if tracking your favored enemy in any terrain you can add a d4 to the roll.

Strider's Mark

When you gain this ability at 7th level and you make a damage roll against one of your favored enemies add a 1d10 to the roll.

Wild's Magic

Starting at 11th level all your weapons are magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
In addition you have advantage on attack rolls against your favored enemy.

Wild's Word

Starting at 15th level you have learned to call upon the wild to better take down your enemies. As a bonus action on your turn, you may choose a target within 50ft of you that isn't a favored enemy. For the next 48 hours treat that creature as a favored enemy. This ability also ends if you target another creature with it. You can use this ability equal half your ranger level +2.

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