Cleric
Base Class: Cleric

Truth Domain

Voracious Veracity

At 1st level, you vow to never lie. Breaking this vow will sever your connection to your power.

In exchange, as an action you can grant yourself a +5 bonus to Insight checks and a +5 bonus to Investigation checks for the next minute. You can use this feature once a day.

Radiant Sincerity

Also at 1st level, your words seem to emanate an almost divine sincerity.

Learn the Vicious Mockery cantrip, which doesn’t count against the number of Cleric cantrips you know. For you, any creature which has lied in the last minute has disadvantage on their saving throw against this cantrip, and you may choose if the damage type is psychic or radiant.

Channel Divinity: Expose Reality

Starting at 2nd level, you can present your holy symbol to expose all. You emit a pulse of a divine magic as an action. All creatures in a 15 feet radius centered on you that are under the effect of a spell or curse must succeed on a Wisdom saving throw. On a failure you learn which spell or curses are affecting them. Choose one creature that has failed the save, you can choose to end one of the spells that it is affected by, if it is of a level equal to your Proficiency bonus or lower.

Sacred Sight

At 6th level, your eyes take on an appearance pertaining to your power for as long as you follow this domain.

As an action you must succeed on a DC 10 Constitution saving throw or gain one level of exhaustion. On a success, see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.

Whenever you use this ability again before taking a long rest, the DC increased by 5.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Revelation

Starting at 17th level, your power confides in you a secret of existence.

As a reaction when you would be asked to make a saving throw against a magic effect, or when an attack roll with a spell or magic item is made against you, you can choose to become under the effect of the antimagic field spell until the start of your next turn. This doesn’t affect your spells or abilities, nor does it break your concentration.

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