Warlock
Base Class: Warlock

Your patron is a mighty dragon that has melded its soul with your own. Due to this pact, you and this dragon share the same mind and body, yet two different voices reside within your mind. While you used to be able to tell the difference between yourself and your patron, the longer your souls have been together, the more the line blurs. Due to your draconic patron's nature, you gain uncanny strength, dexterity, or innate magical strength, accompanied by an unparalleled perception.

Expanded Spell List

The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Dragon Expanded Spells
Spell Level Spells

1st

Chromatic Orb, Absorb Elements

2nd

Dragon's Breath, Nathair's Mischief

3rd

Protection from Energy, Ashardalon's Stride

4th

Vitriolic Sphere, Stoneskin (in the form of scales)

5th

Summon Draconic Spirit, Control Winds

Memories of the Dragon

Starting at 1st level, you learn to speak, read, and write in Draconic. Additionally, you gain advantage on Charisma checks when interacting with dragons.

Shard of a Dragon's Soul

At 1st level, choose one Draconic Boon and gain its benefits. At 6th level, your Draconic Boon grants additional benefits.

DRACONIC BOON BENEFIT

Draconic Visage

You grow draconic horns on one side of your face, and one or both of your eyes become slit. Choose a damage type between Acid, Cold, Fire, Lightning, Psychic, Necrotic, or Radiant. Whenever you cast a spell with your chosen damage type, you may add your Charisma modifier to one of the damage rolls. Additionally, at 6th level, upon casting a spell, you may roll to attack with advantage or force a number of targets equal to the spell's level to make the saving throw to resist your spell's effects with disadvantage. This feature may be used a number of times equal to your proficiency bonus. 

Draconic Strength

 One of your arms becomes large, scaley, and clawed. Your arm is akin to that of a dragon's leg. You gain proficiency in Strength (athletics) checks. Unarmed Strikes made with this arm deal 1d6 slashing damage on a hit. You may use your Charisma modifier instead of your Strength modifier for attack rolls, ability checks, saving throws, and carrying capacity. At 6th level, your unarmed strikes deal 1d10 slashing damage. Your unarmed strikes also count as magical for the sake of overcoming resistance and immunity to nonmagical attacks.

Draconic Wings

You gain large draconic wings that appear torn and broken. You gain a flying speed of 30 feet. If you already have a flying speed, it increases by 20 feet. At 6th level, as an action, if you haven't moved this turn, you can fly vertically up to half your flying speed. When you take this action, any creature within 5 feet of you must make a Dexterity saving throw against your Spell Save DC, being knocked prone on a failed save. Opportunity attacks made from moving in this way are made with disadvantage.

Draconic Speed

Your legs become long, scaled, and bent like a dragon's. Additionally, a tail extends from your back and spine. You gain a movement speed of 40 feet and a swimming speed of 40 feet. If you already have a movement speed or swimming speed of 40 or higher, it increases by 15 feet instead. You gain proficiency in Dexterity (acrobatics) checks. At 6th level, you gain a jumping distance equal to half your movement speed. Additionally, when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Draconic Speed

Your legs become long, scaled, and bent like a dragon's. Additionally, a tail extends from your back and spine. You gain a movement speed of 40 feet and a swimming speed of 40 feet. If you already have a movement speed or swimming speed of 40 or higher, it increases by 15 feet instead. You gain proficiency in Dexterity (acrobatics) checks. 

Draconic Strength

One of your arms becomes large, scaley, and clawed. Your arm is akin to that of a dragon's leg. You gain proficiency in Strength (athletics) checks. Unarmed Strikes made with this arm deal 1d6 slashing damage on a hit. You may use your Charisma modifier instead of your Strength modifier for attack rolls, ability checks, saving throws, and carrying capacity. 

Draconic Visage

You grow draconic horns on one side of your face, and one or both of your eyes become slit. Choose a damage type between Acid, Cold, Fire, Lightning, Psychic, Necrotic, or Radiant. Whenever you cast a spell with your chosen damage type, you may add your Charisma modifier to one of the damage rolls. 

Draconic Wings

You gain large draconic wings that appear torn and broken. You gain a flying speed of 30 feet. If you already have a flying speed, it increases by 20 feet. 

Reformed Dragon's Soul

Starting at 6th level, you gain an additional benefit as described in your Draconic Boon.

Improved Draconic Speed

At 6th level, you gain a jumping distance equal to half your movement speed. Additionally, when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Improved Draconic Strength

At 6th level, your unarmed strikes deal 1d10 slashing damage. Your unarmed strikes also count as magical for the sake of overcoming resistance and immunity to nonmagical attacks.

Improved Draconic Visage

At 6th level, upon casting a spell, you may roll to attack with advantage or force a number of targets equal to the spell's level to make the saving throw to resist your spell's effects with disadvantage. This feature may be used a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Improved Draconic Wings

At 6th level, as an action, if you haven't moved this turn, you can fly vertically up to half your flying speed. When you take this action, any creature within 5 feet of you must make a Dexterity saving throw against your Spell Save DC, being knocked prone on a failed save. Opportunity attacks made from moving in this way are made with disadvantage.

Draconic Perception

Starting at 10th level, as long as you can see, you gain a blindsight of 10 feet. If you already have blindsight, the range of your blindsight increases by 10 feet.

Fragment of the Dragon Queen

At 14th level, as an action, you can summon the heads of Tiamat and cast five cantrips from your known spells. After the first cantrip, attack rolls made with this feature are made with a -5 penalty, and saving throws against spell(s) cast with this feature are made with advantage.

This feature can be used once per long rest.

Previous Versions

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