Base Class: Wizard
As ground was lost on duskheim to the emergence of the fiends, undead presence was quickly increasing as well. With many students of the unbending college of lore seeking lichdom, fear quickly spread within the mage communities, wondering if a similar course of action was necessary. However, the most gifted of the college did not feel fear, instead feeling an unending sense of rage towards the mages who would choose such an evil path. With anger in their hearts and the resolve to match, mages quickly took to learning certain holy arts, specifically ones to fight demons and undead. With this knowledge appropriated and refined, these mages would investigate the workings of twisted evil mages and within time, eradicate them.
Eye for Evil
2nd-level Lich Hunter feature
at 2nd level, you gain advantage on perception, insight, investigation, and arcana checks when it comes to undead, fiends, and devils
Spiteful Arcana
2nd-level Lich Hunter feature
Lich Hunters use the appropriated magics of clerics to aid in the battle against the undead
When you make a wizard spell attack, you may add 1d4 radiant damage to the damage, you must use a basic wand as your spellcasting focus for this. This deals 2d4 at wizard level 7, 3d4 at wizard level 13, and 4d4 at wizard level 19.
Wrathful Defense
6th-level Lich Hunter feature
You may cast shield or hellish rebuke without expending a spell slot. You may do this a number of times equal to your proficiency modifier.
Weapon of the Lich Hunter
10th-level Lich Hunter feature
you may perform a ritual on a wand of any kind to benefit from spiteful arcana and wrathful defense. You may take a point of exhaustion during the ritual to add a +1 to your spell attack and DC, this lasts for one day and can be reinstated after a 1 hour ritual.
Necessary Evil
14th-level Lich Hunter feature
For the Necessary evil if it is a spell of a level that they could cast normally they take 2d6 + 1d6 per spell slot level necrotic damage and they don’t expend a spell slot.
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