Base Class: Barbarian
A blur of steel, they lose themselves almost entirely in the chaos of battle. Finding the largest weapons they can, they unleash themselves upon any enemy in their way, preferring to rely on luck rather than skill. Dervishes are, nonetheless, formidable in battle. Their resilience matches any other barbarian, and their unique fighting methods make them frighteningly unpredictable. Many Raunic elves, lost in the revelry of their society have succumbed, willingly or otherwise, to this way of brutal abandon.
Whirlwind of Gore
When you choose this path at 3 level, you are able to spin wildly while attacking.
While raging, if you have not moved this turn and make a melee attack, you may move up to half your move speed in a straight line. If you do, moving this way does not provoke opportunity attacks and, instead of making an attack roll, all creatures within reach of where you moved must make a Dexterity saving throw. The DC for this saving throw is equal to 8 + your proficiency bonus + your Strength modifier. On a failed saved, a creature suffers damage as though they were hit by one of the melee weapons you are wielding. If a natural 1 was rolled for the saving throw, a target suffers a critical hit from the weapon.
If this was your first attack for the turn and you chose to Reckless Attack, targets of this feature have disadvantage on their saving throw, but your movement may provoke opportunity attacks as normal. Attack rolls against you still have advantage until your next turn.
You may use this feature a number of times equal to your Constitution modifier, regaining all uses when you finish a long rest.
Savage Blur
Beginning at 6th level, your unpredictable and violent movements around the battlefield make it difficult to target you with attacks.
At the end of your turn, if you used your Whirlwind of Gore feature and took no other actions, you gain +2 to your AC until the start of your next turn.
Titan's Grasp
At 10 level, you are able to wield a twohanded weapon as though it only required one. If you are wielding a versatile weapon, you may use its twohanded damage profile, even when wielding it with one hand.
Unbridled Twister
Starting at 14 level, when you attack using your Whirlwind of Gore feature, you may move up to your total speed and may change direction once.
Furthermore, if you are wielding two weapons, any target that fails the save for your Whirlwind of Gore suffers damage as though they were hit by both weapons.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/26/2022 10:01:00 AM
|
1
|
1
|
1
|
Coming Soon
|
Comments