Base Class: Barbarian
Lumberjacks are defined by two things. Their love of the woods, and their love of axes. All other matters are somewhat trivial. If you ask a typically silent mountaineer about the grip of their hatchet, or the species of spruce outside, they very well may talk for hours, regaling you with details galore. However, if you insult said topics, a bearish ferocity arises within the Mountaineer, and something, most likely, you, will be broken. As a result of their affinity with axes, most Mountaineers are skilled hatchet-men, even able to accurately throw their axes while infuriated. Their is a sense of pride in a mountaineer's strength, and therefore, they are also always prepared to challenge a contender claiming to be "the strongest" Lumberjack. Mountaineer's excel at short ranged raging, as well as being quite skilled in survival, craftsmanship, and strength contests.
Level 3- Lumberer's Strike
Level 3- Timbered Expertise
Level 6- Competitive Brawn
Level 10- Hewn Mastery
Level 14- Loggers Ultimation
Lumberer's Strike
At 3rd level, you can unleash the woodland fury of a lumberjack. While you are raging, you may also apply your rage damage to any ranged attack from a thrown weapon you use, as long as the weapon uses Strength to hit. Any other class feature that mentions the effect of a melee attack, those effects can be can also be applied to the thrown attack. While raging, any Heavy Axe you are wielding can be used as a one handed weapon.
Timbered Expertise
At 3rd level, Your time in the mountainous wilderness has increased your survival and woodworking abilities. You have expertise with woodcarver's tools, if you are not already proficient. You also gain proficiency in Nature checks, if you do not already have it.
While in a heavily mountainous or wooded regions, you have advantage on using woodcarver's tools, as well as Nature and Survival checks.
Competitive Brawn
At 6th level, there is a fierce competitiveness within you to showcase your strength. While raging, if you grapple another creature or engage in any other strength contest, you can add your current Barbarian level to the roll. Additionally, whenever you successfully grapple a creature while raging, they take 1+ your STR modifier points of bludgeoning damage.
Hewn Mastery
You may add 1 to any attack roll you make with an Axe.
When attacking with an axe, if the value of an attack roll is 5 more than a creature's AC or if it is a critical hit, the attack does the maximum damage possible.
Logger's Ultimation
After reaching level 14, Your lumberjack prowess has reached almost supernatural levels. You may use an effect below a number of times equal to your proficiency bonus per day. You may only use one effect once per day.
- Indomitable Retribution- If a creature tries to frighten you, and you fail the saving throw, you may use your reaction, and ignore the frightened condition. Additionally, the creature that tried to cause this condition, is now frightened of you for 1 minute, or until they make a DC 8+ your STR+ prof. wisdom saving throw, rolled at the end of their turn.
- Beard Growth: You use a bonus action to grow a beard that has a reach of 10 feet long , prehensile ,and is capable of holding up to 200 lbs. The Beard lasts for 1 minute. As a bonus action, you may command the beard to restrain a large or smaller creature within range, where they must make a DC 8+Prof+ your Con str. saving throw. The affected creature is restrained until they succeed on a the saving throw, or until the beard disappears.
- Instant Cabin- You may spend a minute and create a sturdy log cabin, provided there are trees nearby. This cabin has the same effects as the Tiny Hut spell.
- Maple Boost: As an action, You pull out your special syrup, bolstering your health. You gain 2d20 temp hp and immunity to poison. These effects disappear after 1 minute.
- Summon Bear: You may use an action and let loose a ferocious roar, summoning a spectral cave bear. The cave bear obeys your every command, and acts after you take a turn in imitative. The bear will exist for one minute, or until you dismiss it as a bonus action, or its HP is reduced to 0.
- Paralyzing Grip- As a bonus action, you may flex your muscles to squeeze better. For the next minute, Whenever you successfully grapple a creature, they must make a DC 8+ your Strength+ proficiency Constitution saving throw or become paralyzed until the start of your next turn. Also, All creatures you grapple while raging take 2d8 damage instead of 2d4 for the next minute.
- Axe Storm- As an action you summon a spectral storm of axes to rain from the sky. Choose an area that is 15 feet in diameter and up to 60 feet away. Every creature in that area must make a DC 8+your STR+ prof. Dexterity . saving throw, or take 5d12 points of magical slashing damage, or half as much on a successful save. Any wooden cover is ripped to shreds and dismantled.
- Mega Axe: As a bonus action You summon a giant spectral axe . The axe lasts for one minute, and is a 2 handed weapon. The axe can chop down any tree, or break any wooden door or chest (as if they were affected by the knock spell) with one swing. The axe is 15 feet long, does 3d12+ your strength+3. magical slashing damage, and any creature within 5 feet of a hit creature must make a DC 8+your Str + prof dexterity save or take half damage from the attack. Your movement is reduced by 20 ft. while wielding this axe.
Previous Versions
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